Dynamic Flag Model: The flag now changes colors based on the current health level.

Green: Health above 80%

Yellow: Health below 50%

Red: Health below 20%
Enhanced UI:
- Updated font on most widgets for a cleaner look.
- Removed unnecessary text to declutter the interface.
New Spawn Location:
- Adjusted spawn points to prevent players from memorizing spawn locations.
Temporary Changes:
Power boxes have been temporarily disabled as I am not satisfied with their current functionality. Plans are underway to improve and make them more interesting. They are expected to return in the next patch