Sparks, shadows and stacks.
Update 0.9.14 is mostly about how the game looks and feels. Lightning now jumps from enemy to enemy, every explosion was rebuilt, the lands got shadows and weather that move, and there's a CRT filter for that old-screen glow. Your bag got quicker too: one press to equip, sell or buy, and most potions, food and materials now stack.
On top of that: a smoother camera, a brightness slider, Vikings and dinofolk took a step back, and a handful of fixes.
TL;DR
Chain lightning. Electric Discharge, Brin's discharge, the Electric Dash cartridge and the Tek drone's zapper now jump from enemy to enemy.
Rebuilt explosions: fire, ice, void, slime, spores, poison, sparks, ground slams and Berserk Blast. Electric bolts and storm orbs too.
Living lands: shadows drifting over the ground, desert heat that fades underground, dust falling in earthquakes.
CRT filter (on by default) and a brightness slider in Options → Graphics.
A quicker bag: one press to equip, sell or buy. Around 50 items now stack, and an empty quick slot refills itself.
Smoother camera. Vikings and dinofolk are a bit weaker. The Elven Bow costs more energy.
⚡ Lightning likes company

Electric hits don't stop at one enemy anymore. When a bolt hits, it jumps on to the next enemy it can see nearby, and the stronger ones jump twice. Line them up and watch it hop.
The Electric Discharge rune
Brin's Electric Discharge
The Electric Dash cartridge
The zapper on the Tek drone
The electric bolts and the big storm orb also got brand new effects, both in flight and when they hit.
💥 Bigger explosions

Every explosion in the game was rebuilt: fire, ice, void, slime, spore, poison, sparks, ground slams and both sizes of Berserk Blast. They're bigger and brighter now, with shockwave rings and sparks flying, and they read much better in a crowd. The comet in the intro got the same treatment.
🌲 Living lands

Shadows drift across the ground in most lands: treetops, clouds or a cave ceiling, depending on where you are.
The Sunscorch Waste's blazing heat now fades to a faint shimmer when you go down into an arena pit or a room.
In earthquakes, grit and dust rain down from the ceiling.
The camera follows you smoothly now instead of being stuck to you, and still lands right on you after a teleport.
📺 CRT filter and brightness

New in Options → Graphics: a CRT filter with scanlines, a slight screen curve and a touch of colour fringing. It's on by default and fits any window size. Not your thing? One tick turns it off.
Next to it there's a Brightness slider, for the darker lands or a bright room.
🎒 A quicker bag

One press to equip (E, or X on a controller): gear goes on, swapping out what you're wearing, or comes off into your bag.
In a shop, the same press sells, buys or puts back. What you buy goes to your bag first, so it never takes the quick slot your potion was in.
Around 50 items now stack: potions, food, crafting materials and keys.
Selling or dropping a stack asks how many. To split one, hold Shift (RB on a controller) and pick it up.
When the potion or food in a quick slot runs out, the slot refills itself from your bag, with the same item or one that heals the same things.
In co-op, the companion's HUD shows how many of a stacked item they're holding.

⚖️ Balance
Vikings and dinofolk have 10% less health and deal 10% less damage.
The Elven Bow costs a lot more energy per shot.
Electric Dash hits a little softer per bolt, now that it chains.
🔧 Fixes
Using a stacked crafting material, like a wooden stick, ore or a key, used one up. Now only potions and food get used up.
The glow on a charged weapon blinked out on every sword swing. Fixed.
Forges inside camps and ruins could vanish from the map. Fixed.
The camera no longer glides across the whole map after you spawn or teleport.
Some honest words
This one is mostly polish: things you see and touch every minute you play. If the CRT filter isn't for you, switch it off. If an effect looks wrong on your screen, or the bag does something you didn't expect, please tell me.
If this one lands for you, or not, please tell me what you think on the Steam forums or on Discord.
See you on the mountain.
Filip
