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Early Access Feature Update #10, Patch 3

The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved.

Changelog:

    [Features]

  • Greatly improved slicing at higher velocities
  • Added volume slider for shop stand music

    [Weapons]

  • Added a Flanged Mace

    [Performance]

  • Improved the performance and memory efficiency of the enemy movement script
  • Improved the performance and memory efficiency of the enemy health script

    [Fixes]

  • Fixed fatal error that caused crashes, usually with modded weapons. This was due to infinite forces being applied to weapons accidentally
  • Fixed VRAM not being released properly which caused memory leaks and degraded performance
  • Fixed slashing audio (no more persistent sounds even after pulling a blade out)
  • Fixed an exception that occurred in the enemy spawner when only few enemies remained
  • Fixed exceptions in the NPC grab behavior script
  • Fixed modded melee weapons with custom grab points being unable to be holstered
  • Fixed mod prop loader not correctly attaching grab points in some cases
  • Fixed mod map loader causing exceptions in some cases with empty directories
  • Removed unnecessary warning logs from the firearm mod loading process