Version 1.0.5 is live!
This update focuses on map editor enhancements, quality-of-life improvements, gameplay balancing, performance optimizations, and a wide range of bug fixes throughout the game.
CHANGELOG
Map Editor
- Added object preview images for all remaining map editor objects
- Area visualizations are now no longer toggled when typing in an input field
- Added a new map editor object: prison layout map – creates a dynamic map of the prison displaying nearby areas
- Removed unusable generator objects from the map editor object list
- Fixed an issue that caused several objects (> 50) to not be properly box-selectable
- Fixed weak wall fractured cells falling through the ground in the map editor scene
- Doors now do not open while being placed, making it easier to properly position them in door frames
UI
- Added a health bar for NPCs to make it easier (especially for new players) to estimate whether a combat encounter is successful or not
- Added an indicator to the inventory/crafting UI to display whether an item is tracked and can be automatically located by guards
Performance
- Added LODs for: cactus, electrical generator, dead tree, sugar cane, basketball, basketball hoop, table chair unit, weight bench
- Reduced RAM usage by optimizing the way models are loaded into a scene
Misc / Balancing
- Tutorial progress is now saved and is no longer reset when loading a save game
- Doctors now wait until a wanted prisoner has been arrested before healing them
- Increased taser item value from 12.5 to 18
- Lockdowns now end automatically after 5 minutes if all wanted prisoners are already in their cells
- Guards that are actively searching for a prisoner during lockdowns now always run
Bug Fixes
- Fixed several issues that prevented work jobs and quests from being properly initialized (e.g., when loading without the player's previous session that had a prison job)
- Fixed an issue that caused certain levels (e.g., Fernweh Facility) to not properly load when setting the "Prisoner NPC Count" to a high value
- Fixed an issue that caused doors to not properly react to phase changes after loading, potentially causing the player to become stuck in their cell
- Fixed a few other potential issues that could cause doors to not be properly synchronized in multiplayer or initialized correctly in general
- Fixed an issue that caused prisoner NPCs to attack the player or another NPC even after being arrested
