New features implemented
• Mini Map Update – The minimap is now more interactive and supports zoom in/out.
• Stand-Alone Map Widget – You can now press “M” to open a full version of the map.
• New Playable Characters – Available in the in-game store:
– King Arthur
– American Gothic
– Master Zhong
– Syber Zunk
– Space Knight
– Futuristic
• Day Map – Added daytime lighting version of the map.
• Random Map Selection – Each session now starts on a randomly chosen Day or Night map.
• Damage Types – Weapons now support expanded damage type mechanics.
• Weapons Rebalance – Major rebalance across weapon stats for better combat dynamics.
• Character Resists – Characters now include resistances against specific damage types.
• Character Rebalance – Reworked stats and abilities for better game balance.
• Exploding Barrels – Barrels can now be found on the map. They explode when shot – you know what to do 💥
Update fixes
• Fixed a bug where NPC logic malfunctioned after an unsuccessfully created zone NPC unit.
• Resolved incorrect behavior of NPCs affected by dead zones.
• Fixed multiplayer bugs, including re-entering the game and returning to lobby after GS disconnection.
• Implemented a Terminate state for unstable sessions.
• Fixed test skin resist logic and integrated other test improvements.
• Resolved issues with barrel HP bars and death-related client errors.
• Fixed item transfer into full backpacks.
• Resolved issue where the weapons scroll did not function in the Equipment tab.
• Barrel explosions now correctly deal damage to nearby players.
• Backpack items no longer persist if the player leaves the battle before it ends.
• Fixed a bug where “Miss” displayed instead of actual damage numbers.
• “Claim” and “Claim All” buttons in the looting window now behave as expected.
• Fixed audio overlap: battle music no longer plays over the lobby soundtrack after exiting combat.
• Increased map widget zoom multiplier.
• The map widget now correctly centers on the player’s position.
• Shop props added to the client.
• Fixed aiming cursor behavior during combat.
• Fixed non-working PLAYERS request from the server.
• Resolved matchmaking ticket failures.
• Resolved issue preventing purchase of character skins.
• Fixed AI behavior where bots spun in tight circles or failed to respond to player presence.
• Equipped weapon and ammo are now properly removed after player death.
• Fixed zombies running in incorrect directions compared to player orientation.
