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Quality of Life Update 2.4.1

Quality of Life update 2.4.1

We’ve rolled out a range of optimizations, fixes, and UI improvements in this update. See the full change log below.

Added:

  • 1 new object: church bell

  • Advanced transformer settings for props (experimental)

  • Select build material for each prop (experimental)

  • Old camera movement option in settings

Optimizations:

  • Light ropes significantly optimized

  • Prop loading significantly optimized

  • Catalogue objects loading significantly optimized

  • Mod loading slightly optimized

  • Decorated tractor carts in parade mode optimized

  • Light modes (on/off/standby) performance improved

  • Camera rotation has been improved

  • Sandbox now displays ∞ for weight and energy values

  • Warehouse build map performance slightly improved

  • Refactored mod loading logic: slightly faster on intial load

Changes & Improvements:

  • Some props received missing textures

  • Curtain prop is now color-customizable

  • Nearly all material names have been translated

  • Removed “Display separate colors” option from settings

  • Renamed setting to “Show more colors”

  • Delete button is now hidden for Steam Workshop save files

  • Improved save/load screen with Steam Workshop integration

  • Added template floats to load/save menu

  • New loading screens added

  • Brand new save/load UI introduced

  • Removed several outdated sample songs because they were not suitable for the game

  • Object limit is now only applied to multiplayer

  • Tractor has been moved even further in Warehouse map

  • Main menu loads slightly faster

  • Rotating camera has been improved when positioning around

  • Hide unused object descriptions

Fixes:

  • Missing diver prop ear asset restored

  • Fixed issue where duplication didn’t copy all colors correctly

  • Prevented news screen from opening behind UI on click

  • Pivots did not function properly through float plank

  • Blueprint rotations did not function properly

  • Loading bar visual bug fixed when loading objects