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MYCELIUM HEAVEN DEVLOG #2 - LOGO AND KEY ART

Hello, hello Indiedev, Indiegame and Mushroom lovers! 🤠

Today, we’ll be discussing the evolution of *Mycelium Heaven*'s logo and key art.
So, first things first. Behold, the first Itch thumbnail:

Outstanding, I know. Just keep in mind that this was made for a game jam, and I was working solo. I left the capsule and title for the very last minute. In the Unreal Editor, the game was titled *Juego Setas* ("Mushroom Game") and *No hay mal que por bien no venga* ("There's always a silver lining") on the Notion page.
I even used this rough version of the logo to pitch the game for a while, but thankfully, that didn’t last long. My dad came to the rescue.

One evening at my grandparents' house, we came up with a new logo. My dad sketched it, and I colored it. So, big thanks to my dad (Raúlo Cáceres) for his time and to my mom for being there to capture the moment.

This was the main capsule for a while. But then I joined Dojo System! And they helped me a lot with some polishing deteails, like changing thar logo for a new one.

Now that’s a pretty cool-looking video game title, if you ask me. And you know what would be even cooler? An illustration!

Watch on YouTube

And this super awesome cover art has been made by
Azul Fernández

I think this new look fits the game perfectly. Spooky, fun, intriguing, and full of mushrooms!
See you in the next one!👋