The current version of 3Paths is a very different game from the one I released in early access in 2025. Especially with the Path update, it really came into its true form. All of that was a year ago.
However, I now realize that no matter how many updates I release, a game based on this concept was never going to sell more than a small number of copies anyway.
Even though there are some horror elements, I never classified this game as a horror game.
I think that’s where the biggest mistake began. The second mistake was making it a visual novel.
Of course, there are still people out there who would play VN, but even if such an audience still exists, I don’t know how to reach them.
At the same time, I don’t want a project I’ve put so much effort into to just fade into obscurity.
For these reasons, I’ve decided to make the game free. (This transition will take a few weeks)
Steam is an ocean.
And I’d rather my game be a plank floating on the water that anyone can reach for, rather than a shipwreck at the bottom of the sea.
By the way, I’ll still keep updating the game. This project won’t be abandoned.
I’ve just given up on trying to make money from it.
The experience I gained while developing 3Paths will help me create even more ambitious new games.
But until then, we’ll all see where this path takes us.
