I traveled home this week, but I still managed to get stuff done.
The first thing you may have noticed is the new trailer! I finally buckled down and got that done. I'm not 100% satisfied with it (and maybe I never would be), but I think it does an adequate job of explaining what the game looks like and is about. As more major updates are released, I will release new trailers, even though that will be a chore for me.
This week's focus for me was to make the game more user friendly. That means making a more sensible control system. I originally had a WASD system mated with the original Rogue controls as a dual system control for the game. I separated these, and added a pause menu for displaying their control keys and swapping between them.

I'll probably change this to make it a bit prettier but it's functional for now.
I also added the beginnings of a mouse control system this week. The system so far allows for mouse navigation of the menus, and admittedly is a lot easier to use than the old system of button navigation. I guess there's a pretty good reason why mouses and GUIs were invented and why they dominate the computer sphere. I also added hot-locations to allow the player to open the inventory (by clicking on the item display), the map (by clicking on the location), and the quest display (by clicking on the time). The mouse control system operates on top of a keyboard control system, and can be disabled.
I will submit the game for review by Steam in a few days, when it's ready. This is normal step in the development process which prevents fraud and abuse by con-men who develop software to take advantage of Steam's platform. This means I should be able to perform the beta release by the start of the Liturgical Year on December 3. Remember to email any questions, comments, and prayer requests you have to [email protected].
