I know I promised an update last time, but work got in the way a bit unfortunately, and I'm sorry. Next week will be the week.
I have been working on a few things though, including a radical redesign of the catacombs. Now they have more structure, which should make it more linear and require a total clearing of the catacombs, rather than just a cursory search for the exit.

Only one way out.
The maze of the catacombs is now divided into four distinct divisions, each of which hold the key to the next one. The exit may be in any of them.
After this I just need to decide how to include monsters in the catacombs. I have been debating on adding them as generation-time spawns, exploration triggers, or time/movement based triggers. Personally I think exploration triggers will be the best because they will give more control and limit resource use, so I will probably go with that with perhaps a few roaming monsters just to keep things more random and interesting.
Update next week, for real this time, then on to Art Update 1! Remember to email any questions, comments, and prayer requests you have to [email protected].
