Changes
- Added dice whist minigame to the game! Use the cheat command /whist to access it.
Back from a retreat, and during the season of Lent I will ensure to redouble my efforts, and make sure I am spending a bit more time with the game.
This is a bit of a frivolous update, but every RPG needs a unique minigame that NPCs play. I quite like whist, and whist would be an appropriate game, but it can take a while to play. So to speed things up: dice whist. It is very close to whist, but since dice are independent, there is a lot more volatility. Is it a cliche to take a card game and transform it into a dice game for use in an RPG? Maybe, but I'm going to do it anyway.
The rules of dice whist are as follows: each player has six dice, all of which have different orientation of numbers (1-6) and suits (keys, coins, mushrooms). To start the game, a player draws one trump die out of a bag. This will decide what the players will play for, as well as which suit will be double-trump. They then draw trump dice out of a bag. The players who drew the double-trump dice roll, and the higher roll leads first overall. The lower roll leads last overall. The remaining players orient themselves in order of keys, coins, mushrooms, and keep the trump dice for play throughout the game.
The players then roll their dice, and keep them hidden. The starter initiates play, and players must follow suit if they have the option to. The highest, most recently played die wins the trick, unless a trump suit is played, where the highest most recently played die of the trump suit wins the trick. There are seven tricks per round, for each of the seven dice the players have (the six normal dice and the one trump die). Opposite side players are on the same team, and tricks are tallied accordingly.

My teammate led his trump die. Everyone must follow suit and play a coin if they have one.
There are four rounds per game, and each player will start one round. Trump suits rotate throughout the game, so that the starting player has a trump die of the trump suit for that round. At the end of the game, all the tricks are tallied up and the winner is declared. The team splits the pot, so each winning player doubles his ante.

An albino carrot well earned. Actually, my teammate had a lot of good rolls and carried the team.
While technically the minigame is not in the game, it can be accessed by typing "/" (the slash character) to enter cheat mode, and then typing the command "whist" (/whist). Again, maybe not the most significant thing to update, but I did have some fun making it and it probably will be in the final game, at least in some form. And the dice objects could be useful in other minigames, like dice poker.
I'd love to hear what you all think! Remember to email any questions, comments, and prayer requests you have to [email protected], or just leave them in the comments below.
