We sincerely thank every single person who takes the time to play the game and leave a constructive review. Your feedback is absolutely essential for us as we continue development!
For Steam Deck users: We ordered a Steam Deck on December 1st, to make it Steam Deck Verified and optimized it further for low-performance devices. (we'll keep you updated)
🆕 What's New: 🆕
* New and final quest was added, for the demo release
* PlasmaStorm: a new weather disruption event
* Shelter: a new system where you can hide from wheater was implemented
* Bob: new dialogues added
* Integrated plasma fog
* A new "cave"(hole) was added for story reasons
* AI: Enemies - changes where made to make them weaker and less agresive
* New animations on player were added after the tutorial
* QOL: new button - return to menu (make sure you avoi this scenario: return to menu -> load game (sometimes corrupts your save - we are still investigating))
* New sound effects added
* New sound alert added to Replication Station
* New Replication Station spawn logic and positions
* Respawn: now you can only respawn with a Sequenced Replica at the Replication Station (no more free respawns) - Make sure you always have one Replica in the Replication Station
* New icons were added
* A lot of the old icons were changed (let's say improved)
* Audio settings are working. Finaly!
* Added player footprint on running
* Added sounds on running
* Multitool attachments changes to ingredients quantity
* Added berries and bushes harvest effects
* Saving: only one slot is available right now (every new game, after tutorial ends, overrides the old save). In the future there will be multiple slots supported.
* Damage incrase to Multitool Attachments (extra 15% dmg)
* Added river and lake sounds
* Added night sounds
* Cave and cliffs materials changed (this created a new bug - visual artifacts, working on a fix. sorry for now)
* Added torch
* Now you can rotate a base when deploying a base after shrinking it with a Shrink device
* Added faces to Bob
* New item: A-Rad Suppressant (keeps you safe from plasma and plasma storm radiation for 30seconds)
* Game saves automaticaly every 5 minutes, aso we make a auto save right after tutorial.
* Rotat
🫣 Fixes: 🫣
* Fixed the preview arrow on walls and a new preview material was crated for deployables
* Settings: menu polish
* Saving on minerals was fixed (now the nodes get saved correctly)
* Fixed a bug on saving system that made the loading times over 2 minutes (now should be around 30s)
* Fixed the system for drinking water (more like remade from ground-up)
* Fixes to terrain
* Fixes to lighting (this also created some visual artifacts - mentioned on known bugs)
* Replication Station spawns
* Adjusted weapon damage
* Adjusted enemies damage
* Adjusted crafting items ingredients quantity
* Fixed doors speed
* Fixed a bug on multiplayer (not related to demo) on Shrink device
* Multitool laser sound changed (also wood, stone sounds changed)
* Fixed steps working on stone
* Fixed a poison effect on mushrooms
* Fixed AI Navmesh
* Fixed a bug when pressin Return to Menu and trying to start a New game (the tutorial was skipped)
* Fixed a bug that didn't let you build a foundation on cliffs
* Fixed some Bob dialogues that overlapped
* Fixed player pulse when pressing Shift and not actualy running
* Metal scrap and other ground resources optimised for performance
* Fixed Sun position and intensity after load
🐛 Known bugs (working on them): 🐛
* Plasma bullets not working near the shipwreck
* Some UI sounds are doubled or not working at all
* Sometimes when a weapon is equipped, the animation resets as if none is equipped
* River textures are visible at night
* Some visual artifacts appear on rocks or terrain
* Sometimes after saving a game, IF you go back to the menu and load the game again, it corrupts the save, resulting in an infinite load. You need to start a new game (that save is corrupted). The best way to avoid this is to always load the game after a clean start of the application.
* Refinery furnace preview not working/displaying correctly
* Performance lost from the preview patch (still investigating)
* Wide-screen problems on UI
We understand that the list of known bugs is quite long. We sincerely apologize for these issues, and hope to resolve the majority of them this week and return with a new update as soon as possible.
