Mechanics
- Added the ability to remove unwanted cards from the deck in locations such as the Motel, the Merchant, and certain Encounters.
- In the first act, the final boss for that act is now visible, similar to how it works in other acts.
- The travel card "Refueling Station" can now be reliably found at the start of the second and third acts.
- An additional steel warehouse in the third act. Each act now has two warehouses, where the appropriate building resource can be found. Given that the third act has a greater number of travel cards, I decided to balance this with an additional "Warehouse" card.
Bug Fixes
- Fixed issues in all Encounter options that caused the game to freeze.
- Removed the ability to play a travel card multiple times at once.
- Fixed a potential issue with UI initialization for some players.
- Numerous minor bugs fixed.
Gradually, I’m addressing the most common bugs. Thanks to everyone who continues to report bugs and share balance feedback. As mentioned in a previous post, soon there will be an option to customize your starting deck, and the free play mode will see changes allowing you to personalize the game with many new game modifiers.
