Overview:
This update expands combat, improves movement, and gives you more freedom across the world. Throwing is now a fully supported combat style with spears, stones, improved impact feedback, and better enemy reactions. Gliding has been smoothed out for more reliable landings and less unintended fling behavior. You can now rebuild hull pieces directly on your airship without needing a dry dock, and world systems like regenerating resources and improved spawning make exploration feel more alive and sustainable. Alongside these additions, we’ve added the ability to create map markers to be placed and delivered meaningful balance tuning, navigation improvements, visual polish, and important stability fixes to make the overall experience smoother and more rewarding. German language support is now available, with ongoing localization improvements included in this update.
Patch Notes for 0.17.00
New Combat & Gameplay Features
New Player Throwing Combat System
Introduces a fully expanded throwing combat system, giving you new ranged options and more dynamic fights.
Added a dedicated Throwing Attack system
You can now throw spears and stones
Improved throwing animations and attack flow
Added stats to throwable items
Updated Stone to function as a true throwable weapon
Added impact effects and visual feedback on hit
Added projectile trails for better readability
Improved charge bar visuals when preparing a throw
Improved projectile behavior and motion for more consistent hits
Fixed player projectile warping issues
Glider Improvements
Focuses on making gliding smoother, more predictable, and less frustrating.
Improved overall glider handling and responsiveness
Reduced unintended “fling” behavior during movement
Landing with the glider no longer causes unexpected launch effects
Improved stow behavior for more consistent transitions
Airship & Hull Freedom
Focuses on giving you more flexibility and reducing friction when managing and rebuilding your airship.
Hull pieces can now be built and rebuilt directly on your airship without needing a dry dock
Reduced the cost of Wood Hull pieces
Reduced the weight of Cloth Hull pieces
Living World Systems
Focuses on making the world feel more alive, sustainable, and rewarding to explore.
Resource nodes now regenerate after being depleted
Foliage regeneration added, including support for existing worlds
Improved resource spawn balance across islands
Adjusted resource respawn timers
Increased spawn rate of Blue Dome Houses for better exploration variety
Added new world details and environmental elements to select Shipwrecks and Vessels
New Utility & Player Systems
Focuses on navigation, clarity, and multiplayer improvements to make exploration and world management smoother.
Map improvements
Added Player Waypoints to help you mark and navigate important locations
Improved Map Zoom for better visibility and planning
Reworked the Guidebook for improved readability and usability
Added clearer Fuel Type icons in the Guidebook
Improved threat detection signals for better situational awareness
Added Landmark Storage for improved world management
This will currently only be available to new worlds after this update
It will also be retroactively added to existing worlds at a later date
Combat Feel & AI Upgrades
Focuses on improving combat feel, enemy behavior, and reducing frustrating edge cases during fights.
Resolved missing AI states and unintended airship turret projectile bouncing
Fixed Construct Jumpback Attack behavior
Temporarily disabled Knockback Construct ability
Reduced mine damage to prevent instant deaths
Improved enemy hit reactions for better combat feedback
Fixed issues with stations incorrectly taking damage
Improved enemy AI behavior, including flee logic
Crafting, Economy & Balance Updates
Focuses on balance tuning, progression flow, and reducing friction in crafting and ship management.
Fixed issues with weight and encumbrance calculations
Reduced weight of haulable items for smoother transport
Adjusted storage capacity for T2 and Landmark Storage
Improved balance of scavengable loot
Adjusted crafting and Fabricator recipe times
Increased plant fiber drops from bushes
Fixed Stone Signal unlock issue
Rebalanced large ship parts on Plutocratic ships
Power balance adjustments for the Stitcher and Saw
Visual & World Polish
Focuses on visual polish, world atmosphere, and small immersive details that make Elysium feel more alive.
Improved combat visual effects for construct projectiles
Refined destruction effects for bushes
Brighter and more visible airship lantern lighting
Fixed skybox visual artifacts
Improved material blending on overgrown floors
Environmental debris like barrels and plant fiber now move more naturally
Added decorative statues to select points of interest
Updated lighting timings and time-of-day transitions
Improved long-distance visibility of beacon lights
Updated and polished various in-game icons
German Language Update
German is now available as an in-game language!
Enable German language selection
German translation fixes
Localization formatting fixes
Technical Upgrades & Stability
Focuses on improving overall stability, performance, and backend systems to deliver a smoother and more reliable experience.
General stability improvements
Crash fixes
Performance and memory optimizations
Backend system cleanup
Visual effects system improvements
Multiplayer and dedicated server improvements
Client reliability updates
Localization system updates
Dedicated server configuration support for public servers
Improved world loading stability and reliability
Known Issues
Temp Missing Localization Lines
As a heads up, the fast pace we're trying to keep along with Lunar New Year has delayed translation this week, so when the 0.17.0 patch is released, there will be some areas that only have lines in English for a little bit in some languages. Those will get updated as soon as possible. We know it's an inconvenience, but are fairly certain you'd rather not wait longer for the improvements that are coming. Thank you for your patience!
Deck Guns Cause Limited Damage to Heron Ships
We noticed that the deck gun only damages Heron ship floor pieces and not the others (walls, doors, etc.). We have the fix staged for 0.17.1 which will be available shortly.
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If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.
For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:
Feature Request: https://feedback.echoes.games/
Bug Report: https://bugs.echoes.games/
Discord: https://discord.gg/loricgames
Thanks!
- Team Loric
