Overview:
This patch focuses first on improving moment-to-moment feel, with significant adjustments to gliding, movement, hauling, salvaging, and enemy spawning that reduce frustration and make play more predictable and fair. We’ve also rebalanced early-game costs, stamina penalties, fuel usage, and loot to smooth progression and remove unnecessary friction. On the systems side, we fixed several crafting, machine, and exploit edge cases that could lead to lost materials or inconsistent behavior. Finally, the update includes meaningful performance, localization prep, and stability improvements, along with cleanup of outdated content, all aimed at making the game feel more reliable, readable, and enjoyable as you explore and build.
Patch Notes for v0.16.12
High-Impact Gameplay & Feel Improvements
Improved Glider Movement
Fixed glider bug that caused occasional stalling
Character is rooted when salvaging with a wrench
Dramatically reduced stamina cost penalty for hauling
Increased minimum and maximum spawn ranges for Ground Forces
No more ground troops landing on your head 😀
Economy, Progression & Balance Changes
Deck gun & Winch cost reduction
Price reduction on T1 Rudder & Helm
Grinder recipe duration reduction
Fuel rebalance
Increased resources from stick and stone pickups
Adding more small loot to Heron Ships
Crafting, Fuel & Machine Fixes
Ability to repair storage, beds, and decorations
Fixed bug where materials could be lost if crafting ran out of fuel
Fuel for Mender is now automatically fed after assignment
Mender properly burns fuel when needed
Small balance fixes for Mender
Bug Fixes & Exploit Fixes
Fix for Winch being able to fire multiple times
Materials exploit fix at Dry Dock
Fix Locator Signal invention icons
World, Content & UX Cleanup
Added Heron Tower guidebook entry
Removing outdated items from Heron Ships
Update Language and Discord buttons
Performance, Stability & Technical Improvements
Improvements to terrain textures for performance
Improved debugging help for extremely high-end PCs
Localization optimization
General LOC optimizations
General performance improvements
General code optimizations
General stability fixes
General world-based positioning fixes
Known Issues
T1 Rudder has wrong crafting requirements
Heron Tower guide book entry displays dev strings in all languages
These will be fixed in the next patch.
Coming Soon!!
Key Mapping
German Localization
Node Regen (Stone, Ore, Trees, etc)
Player Projectiles
Winch Harpoon Sticks to Land -> Setting up for fun things to come
If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.
For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:
Feature Request: https://feedback.echoes.games/
Bug Report: https://bugs.echoes.games/
Discord: https://discord.gg/loricgames
Thanks!
- Team Loric
Additional and more granular details below:
Additional Details of Patch 0.16.12
Plutocratic Vessels have impounded more goods
They now have a chance for copper ore, copper ingots, wire, or rivets
The Airship core now drops Advance Liftium Fuel!
Other loot from these has also been increased but the copper is the biggest addition
More loot has been added to other containers to be more generous
Power to the people!
Adding missing fuel mixes into the Invention Desk
Condenser
Raw Liftium 10 -> 5
Wood 4 -> 3
Plate 4 -> 2
Hinge 2 -> 1
Basic Fuel - Crafting Time: 30s -> 20s
Plate x 2 -> 1
Raw Liftium x 15 -> 5
Advanced Fuel - Crafting Time: 60s -> 30s
Plate x 8 -> Plate x 2
Basic Fuel x 4 -> 2
Rivet x 4 -> 2
Wire x 2 -> 1
Bigger Brains! Invention cost reduction
Invent Sprocket
Sprocket x 2 -> 1
Plate x 2 -> 1
Strut x 8 -> 4
Invent Wire
Wire x 5 -> 2
Copper Ingot x 0 -> 1
Invent Rivet
Rivet x 5 -> 3
Copper Ingot x 0 -> 1
Strut x 0 -> 1
Find your way in the world
Locator build cost reduction
Raw Liftium 10 -> 5
Wood 4 -> 2
Plate 1
Sprocket 1
Locate Copper Signal Discovery
Copper Chunk x 1 -> Copper Ore x 1
Better Call Haul (oof that was a stretch)
Feel the float - Haulables now have their floating behavior adjusted
Liftium Chunk: 10s -> 0s (Liftium should float instantly, right?)
Stone Chunk: 10s -> 60s (stone absorbs Liftium very slowly)
Copper Chunk: 10 -> 45s (copper also absorbs Liftium slowly)
Wood Log: 5s -> 30s
Large Parts - Pneumatic Cylinder, Rotor, Shock Absorber, Worm Gear
5s -> 45s
Weight Reductions!
Liftium Chunk 100 -> 0 (that's just science!)
Stone 100 -> 50
Wood Log 100 -> 25
Copper Chunk 100 -> 40
Large Parts - Pneumatic Cylinder, Shock Absorber, Rotor, Worm Gear
100 -> 40
Other Haulables have also been adjusted, but those are the big ones
Care to Repair?
Fixed a string assignment between the "Battered Kopis" and the "Crude Kopis" that was causing a lot of confusion.
Increased the Durability of the "Battered Kopis" x 2.5 (this is the one that kept breaking super fast)
Reduced the resource costs to build the Mender
Stone x 8 -> 4
Plate x 4 -> 2
Hinge x 2 -> 1
Sprocket x 1 -> 1
Prepare for battle!
Build and invention costs for Winch and Deckgun have been reduced
Winch Build Cost Reduction (Invention uses same pricing)
Raw Liftium 10 -> 0
Rope x 1 -> 1
Strut x 2 -> 1
Plate x 2 -> 1
Winch Net Invention/Crafting/Fabrication Cost Reduction
Raw Liftium x 3 -> 0
Stone x 3 -> 3
Rope x 3 -> 3
Deckgun Build Cost Reduction (
Raw Liftium 5 -> 0
Plate x 3 -> Plate x 2
Hinge x 2 -> Hinge x 1
Sprocket x 1 -> 0
Deckgun Bolt Invention/Crafting/Fabrication cost reduction
Raw Liftium x 3 -> 0
Strut x 3 -> 1
Deckgun Stone Round now produces more ammo
Stone x 1 = Stone Round x 1 -> 2
Deckgun & Winch Invention Requirements changed to make it available sooner
Become available to Invent after building any sail
Cut the Grind
Grinder recipe times reduces (this effectively also changes their power cost)
Copper Chunk: 30s -> 10s (effective -66% power cost reduction)
Stone Chunk: 30s -> 5s (effective -85% power cost reduction)
Liftium Chunk: 30s -> 5s (effective -85% power cost reduction)
Tier 1 small parts - strut, plate, hinge, sprocket
5s -> 2s (effective -60% power cost reduction)
Tier 2 small parts - wire, rivets
10s -> 4s (effective -60% power cost reduction)
Large Parts - Pneumatic Cylinder, Rotor, Shock Absorber, Worm Gear
15s -> 10s (effective -33% power cost reduction)
If you're grinding these down you're just showing off!
