This update focuses on cooking, food progression, world polish, quality-of-life improvements, and several interaction fixes.
Cooking & Food
- Added the initial cooking system for fish.
- Added cooked fish XP values across tiers.
- Added cooking burn chance.
- Added food eating for health restoration.
- Added food scaling so higher-tier foods restore more health.
- Added recipes that combine lower-tier foods into stronger food items.
- Added food shop support up to Tier 3.
- PineFoodBowl now stacks correctly.
- Fixed fishing cage recipes incorrectly requiring logs instead of wood components.
- Fixed a typo for Mackerel.
- Health regeneration no longer resets over-healed health, and now reduces overheal gradually instead.
Fishing
- Added fishing spots up to Tier 40.
- Added a level 10 fishing spot to Lumirath.
- Added a level 20 fishing spot to Steelstead.
- Added a level 30 fishing spot to Endale.
- Added level 10, 20, 30, and 40 fishing spots to Seren Haven.
World & NPCs
- Added a Steelstead banker NPC.
- Added a Seren Haven banker.
- Added a Seren Haven teleport.
- Reworked tree bakes with GPUI, especially around Steelstead.
- Tested individual tree bakes around Lumirath and neighboring terrain.
- Adjusted HDRP lighting settings for Arachnid and Steelstead areas.
- Removed ground items near spawn and moved them to the dev island.
- Fixed terrain height mismatch warnings.
- Fixed NPC nameplates blocking clicks on nearby interactable NPCs, such as bankers.
Settings, Audio & Performance
- Added a render distance slider, defaulting to 250.
- Fixed music and audio slider behavior.
- Music volume now uses a 0-100 value range instead of 0-1.
- Fixed music skipping when loading dungeons.
- Terrain and scenery now load once during the menu/loading phase.
Skilling & UI
- Updated skilling nodes with clearer task descriptions.
- Most skilling nodes now have in-world icons, with pine trees as an exception where not every tree receives a marker.
- Skill orbs now update when levels change.
- Fixed an issue where creating a bonfire could consume a log even when the bonfire could not be created.
Items & Crafting
- Venom Crescent can now be assembled from 10,000 Venom Crescent Parts at any crafting table.
- Venom Crescent can now be broken down into 10,000 Venom Crescent Parts at any crafting table.
Movement & Interaction
- Minimap click-to-move is now more reliable across terrain height differences.
- Fixed click-to-move issues around elevated terrain, including past the rope bridge in Endale.
Banking, Shops & Inventory
- Withdrawing more of an item now works correctly when adding to an existing stack in a full inventory.
- Fixed bank transaction overflow issues.
- Fixed shop transaction edge cases involving max cash overflow.
- Shop errors now provide clearer chat feedback when an item cannot be sold there.
- Fixed shop confirmations staying open after leaving shops.
- Fixed a dropped item pickup order issue with stacked items on the same tile.
Bonfires & Woodcutting
- Bonfires now despawn properly.
- Adjusted bonfire burn range so players stay closer to the bonfire.
- Bonfires can now auto-select a log from the inventory when used.
- Fixed tree felling continuing after all gatherers leave.
UI & Controls
- Fixed ESC closing all open windows but still opening settings.
- Escape/Start now hides banks, shops, skilling recipes, NPC dialogue, and confirmation dialogues.
Networking & Sync
- Fixed duplicate client connection callbacks after relogging.
- Improved late-join sync for NPC IDs and names.
