Be a good vanger and take the nymbos to Incubator, would you? Grab a jar of phlegma while you re there – the Podish bunch are due a good smearing. Maybe snap up a tabutask or two if you think your mechos can take it. What s that you got? An Oxidise Monk? Pfft. Still, if it s Plump-Up, you might try and run an Eleerection – though take care of that eLeech, vanger. They might just be reincarnated pod-eaters who plumped-out to death, but they still deserve better than to cark it in the back of some rattletrap raffa driven by some know-nothing rambler who crumples into the first stinker he sees. And if you don t win Eleerection you aren t ever going to reach Glorx, much less anywhere else in the Chain.
If you understood that, then you probably already have some idea why Vangers – re-released on Steam and GOG last year – is one of the oddest, most original and overlooked games in history. If you didn t understand it then you are in the position everyone else was in June of 1998, bewildered by their purpose in a gameworld designed to be explicitly, unintelligibly alien in almost every respect.
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