Bit of a larger update, as the game has been ported to Unity 6. Which will bring more features and performance in the future.
Fixed Bugs:
- Turrets aren't built in the middle of hardpoints.
- Closing the inventory while dragging an item, would break the inventory and make that inventory slot unusable.
- Interaction with vehicle control buttons was unpredictable due to jitter.
- It was snowing when inside the research facility.
- You can no longer reload a full gun.
- Vehicle can no longer reverse through walls.
- Vehicle stops producing smoke when furnace is empty.
Changes:
- New snow for the terrain, with much improved deformation.
This means that enemy vehicles will now also deform the snow.
- Vehicle control panel UI has been replaced with physical indicators, solving the jitter.
- When the vehicle gets blocked by a large rock, it will have to reaccelerate.
- The vehicle can now use all upgrades, bringing 7 different upgrades that you can find in the world.
- Begun refactoring resource system to bring more variety. At the moment this brings large blocking resources such as rock arches.
- Tree no longer spawn on rocky terrain.
- Vehicle will slow down if you jump off, to allow you to catch up to it again.
- Started implementing LOD for the terrain, which will improve GPU performance.
- Terrain generation performance has been improved a bunch.
- Item tooltips are larger to fit item descriptions
- Vehicle smoke has been changed a bit
As well as some other minor changes, and performance improvements.
Known bugs:
- Humanoid Raiders seem to have lost their AI.
- The inventory updates too slowly, and shows a ghost resource for a frame.
- There is a small pixel missmatch between the hotbar inventory slots and the normal inventory slots.
- The hotbar ends up in the wrong position if you change resolution while playing.
- Options menu in main menu doesn't work right
- Options menu sometimes break after restarting game
