Balance
- Offline reagent gains will now always give the expected value rather than sometimes doing a probability calculation.
QoL
- Rather than removing the new game button, if the game detects a save, the new game button will appear in the upper left hand corner.
- When a steam ID cannot be determined for a play session (this can happen if you open the game from the taskbar) the game will search for saves and ask you which one you'd like to load.
- Quest progress is now shown in the offline gains.
- Added the ability to switch between abbreviated and scientific notation.
- Added a setting for the maximum number of digits shown after a decimal point.
- Your health and mana bars now show a tooltip giving your health and mana regen rate when hovered.
- Hovering over a reagent in the filters in the Bestiary shows you which type of reagent it is.
- Fixed an issue that made it impossible to draw rank 4 rare cards.
- The knowledge counter setting now also creates a knowledge bonus counter in the bestiary.
Bugfixes
- The rogue level 40 ability now scales with Rogue Lvl, rather than Warrior Lvl.
- The rogue class XP talent's cost will now scale like an XP talent, rather than like an armor talent.
Text / UI
- Made the templating in the Battle Provisions card more consistent.
- Fixed a typo in the "Sacrificial Blade" card description.
- The "Increase Mana Cost" effect now gives the increase rather than the total value for mana cost.
- Companion loadouts will no longer be visible before companions are unlocked.
- The rogue class XP talent will be hidden until the rogue is unlocked.
- The text next to quest refreshes has been reworded.
- Abilities which have both an effectiveness and mana penalty when underleveled will have the text combined and shortened to alleviate the text being cut off.
