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Patch Update: New Features and Bug Fixes!

Hi All,

I've just uploaded a new patch addressing player feedback and fixing some bugs:

🫘 New Right-Click Functionality

Right-clicking will act as a "cancel" button for the upgrade UI, de-select a Tower, or cancel any aimed abilities.

🫘 "Strong" Targeting Behaviour Update

The Strong targeting setting now prioritises bosses over regular enemies. Otherwise it remains the same, choosing whichever enemy has the most HP.

🫘 Updated Demo Version

The demo has been fully updated to reflect all the latest changes in this and previous patches.

🫘 Bombas Enemy Info Update

I’ve lowered the threshold for unlocking this enemy's info. The reason is it's the only enemy to not appear in any endless maps, meaning it can be tricky for people to find if they're missing 1 enemy from the achievement.

‼️ Targeting System Upgrade!

I've fixed some issues that caused free-aiming Towers to sometimes not target the "first" enemy correctly and/or become blind to enemies spawned from a larger "spawner-type" enemy.

The Issue: A bug with the combat logic. Enemies were inheriting their "distance to end" from their opponent who would inherit it's own distance based on it's current floor tile. However, when players place walls extending the distance to the exit, the Dogs/Chicks were not correctly updating their distances. This meant that enemies in-combat would appear to nearby Towers as being much closer than they actually were and so would become the incorrect "first" target. All Towers that inflict Aggro now update their distances accurately.

🎃 Pumpkid Visibility Bug Fixed

I’ve fixed a bug that made Pumpids temporarily invisible to free-aiming towers when they spawn.

The issue: Enemies spawn with a brief invincibility and invisibility window. This persists until they enter the level from a safe zone. This caused enemies being spawned from bigger enemies (Inkies and Pumpkids) to sometimes spawn invisible for a second or two. Enemies that spawn in this way lose this invisibility window immediately.

🪲 Lightning Tower Fixes

Fixed an issue preventing the "New!" graphic to display when unlocking the Ice Beam upgrade. I've also fixed a typo for the Thunder Horn upgrade on the info bar.

🪲 Challenge Panel Bug Fixed

A bug causing the Challenge Panel to appear when restarting a level on Beast Mode has been fixed.

That’s it for this patch! As always, thank you for your continued support and feedback.

If you’re enjoying the game, I'd really appreciate it if you could take a moment to leave a review. Your feedback helps make the game even better, and it’s always great to hear what you think!

Cheers,

Anxious Noob.

Josh.