Bean Beasts Launches in under 16 Hours!
The wait is nearly over — We'll be launching tomorrow with over 13,000 WIshlist additions! I'm incredibly grateful for the support and can’t wait for you to finally jump in.
🕒 Launch Time
August 21st at 8 AM BST – available worldwide.

📝 Dev Log:
Below are all the latest updates over the past month, leading up to completion.
What's New?
World Boss music ramps up during second phase.
Remixed boss music for the end boss.
x3 Fast-Forward Speed.
Fully implemented translations for Spanish, German, Simplified Chinese and Japanese.
Arrow Rain ability now displays the range of the attack while aiming.
Sharpshot ability now displays the full range of the attack across the screen.
What's changed?
Added artists, translators and play-testers to the credits.
Bean Beast Max level ability boost cost is now linked to each Bean Beast and not universal.
On 1-2, players need to equip the Ballista before they can continue (first time only).
Reduced the Bloom effect on Champion Comet
Some changes made to the Lightning Rod's upgrade costs for balance.
Bug Fixes!
Fixed a bug stopping the first resolution change from happening when the game is opened in 1280x720.
Swapped the range increase between Shadow Sword and Soul Sabre.
Added in rocks to Beast Mode version of 4-3 rather than having chests disappear to prevent invisible walls bug.
Fixed the bug causing Cactus ability to sometimes misfire when using Coffee ability.
Fixed the Slime timer for Boss Rush Mode.
Fixed the issue causing achievements to trigger slowly and with huge gaps in between.
"NEW!" no longer appears permanently when loading saved demo data.
End-boss mid-point cutscene can no longer be fast-forwarded.
Fixed the missing hand icons for the GlobRunner and Ptero enemy buttons.
Ability instruction text no longer animates faster if fast-forward is activated.
Fixed the little bar overlapping with text for enemies on German translation.
Fixed a counting error for the challenge on 3-7.
There is no longer an extra 3 seconds added to the wave after the Storm summon is used.
Fixed the issue causing waves to delay completing for many seconds after the last enemy is defeated.
Max completion percent fixed, now displays 100% correctly.
Fixed the dead zone for the Shrine shop buttons. Fixe the font spacing error for Japanese "3" & "/".
Added missing translations to the "Diffuse" and "Accept" buttons from levels 4-9 and 4-10.
Cheers!
Anxious Noob,
Josh.