What's New for Bean Beasts?
Tiny Teams
I'm very excited to share that Bean Beasts will be included in this year's Tiny Teams festival - an event celebrating small development teams.

New Music
New Music for world 2, 3 and 4 (remixes for the 2nd half of each world).
+All and +3 Beans Buttons
Added "+3 Beans" and "+All Beans" buttons to the upgrade panel.

Enemy Warning Colour Changes
Entrance smoke and path indicators now flash red when an offensive enemy will appear.

What's Left?
Finalising and testing translations.
A couple of music tracks need finishing.
Final playtesting.
Game Updates
Bean Beasts now blink on the loading screen.

Some enemies in world 4 are slightly more valuable.
Enemy value reduction for Beast Mode is -10% instead of -20% for World 4 only.
2-9 Targets for challenges reduced to 30 (flipper) and 100 (burn) from 50/150.
4-2 Challenge amended to "hit enemies will all elements/status" rather than a single enemy.
Added more players to the Play Testers credits.
Swapped levels 1-6 and 1-7 so you unlock flipper before the map which requires flippers (1-8).
Bug Fixes
Fixed an issue causing the game to not start with the correct language.
EnemyInfo achievement no longer counts World 2 Boss.
Overlapping spider bug on 3-9 has been fixed.
Fixed a graphical issue with Henge.
Henge no longer flashes when flying enemies pass over it.
Improved magic blade animation.
Frog can now target/fire when in the well on 5-1.
4-8 Fixed incorrect gem being removed when challenge is failed.
Enemies no longer slip past chicks/bone warriors.
4-9 / 3-1 challenges renamed to "Do not use Abilities".
Fixed the "boxes spawning with 0HP" bug.
Large enemies no longer getting stuck when hit with Crab's ability.
Centred the Beast Coin on the "Beast Mode Unlocked" Notification.
Tutorial now correctly swaps Rider for "Bow" when replayed.
Fixed some mis-aligned text with the Spanish translation.
Corrected Stumpy's recovery animation (stopped the jerky foot steps).
You can no longer click on a tree just after it's destroyed (and lose the icon - gamepad only).
Fixed a bug meaning the gamepad icon could disappear if sticks were held down while map re-loads.
Fixed wave counting issue for 3-4, wave 3.
DTMG now saves the high score after each wave and when quitting.
Top-Left tile is now clickable for DTMG.
Fixed issue with cannon bullets not spawning correctly on sliding walls.
Fixed red indicator problems for lots of levels (thanks to @iggi for logging them).
Mud Pits and Henge now correctly flash when disabled.
Fixed the Ballista sliding on rock issue.
Fixed the translation bugs for the Generator info page.
Fixed the issue with lightning misfiring against small fast enemies.
Volcanos now damage correctly when a map is reloaded.
Fixed the problem causing enemies to snap into nearby water tiles instead of the lava.
Resetting via the settings menu now correctly wipes DTMG and tutorial progress.
Bean Beast secondary reset no longer happens on a new wave for Boss or Endless maps.
Beast Mech no longer makes a noise when a map reloaded.
Thanks for taking the time to read and showing an interest in my game, won't be long until I can announce a release date! ːsteamhappyː
Cheers,
Josh.
Anxious Noob.