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News & Dev Log - June 22st

What's New for Bean Beasts?

Tiny Teams

  • I'm very excited to share that Bean Beasts will be included in this year's Tiny Teams festival - an event celebrating small development teams.

New Music

  • New Music for world 2, 3 and 4 (remixes for the 2nd half of each world).

Watch on YouTube

+All and +3 Beans Buttons

  • Added "+3 Beans" and "+All Beans" buttons to the upgrade panel.

Enemy Warning Colour Changes

  • Entrance smoke and path indicators now flash red when an offensive enemy will appear.

What's Left?

  • Finalising and testing translations.

  • A couple of music tracks need finishing.

  • Final playtesting.

Game Updates

  • Bean Beasts now blink on the loading screen.

  • Some enemies in world 4 are slightly more valuable.

  • Enemy value reduction for Beast Mode is -10% instead of -20% for World 4 only.

  • 2-9 Targets for challenges reduced to 30 (flipper) and 100 (burn) from 50/150.

  • 4-2 Challenge amended to "hit enemies will all elements/status" rather than a single enemy.

  • Added more players to the Play Testers credits.

  • Swapped levels 1-6 and 1-7 so you unlock flipper before the map which requires flippers (1-8).

Bug Fixes

  • Fixed an issue causing the game to not start with the correct language.

  • EnemyInfo achievement no longer counts World 2 Boss.

  • Overlapping spider bug on 3-9 has been fixed.

  • Fixed a graphical issue with Henge.

  • Henge no longer flashes when flying enemies pass over it.

  • Improved magic blade animation.

  • Frog can now target/fire when in the well on 5-1.

  • 4-8 Fixed incorrect gem being removed when challenge is failed.

  • Enemies no longer slip past chicks/bone warriors.

  • 4-9 / 3-1 challenges renamed to "Do not use Abilities".

  • Fixed the "boxes spawning with 0HP" bug.

  • Large enemies no longer getting stuck when hit with Crab's ability.

  • Centred the Beast Coin on the "Beast Mode Unlocked" Notification.

  • Tutorial now correctly swaps Rider for "Bow" when replayed.

  • Fixed some mis-aligned text with the Spanish translation.

  • Corrected Stumpy's recovery animation (stopped the jerky foot steps).

  • You can no longer click on a tree just after it's destroyed (and lose the icon - gamepad only).

  • Fixed a bug meaning the gamepad icon could disappear if sticks were held down while map re-loads.

  • Fixed wave counting issue for 3-4, wave 3.

  • DTMG now saves the high score after each wave and when quitting.

  • Top-Left tile is now clickable for DTMG.

  • Fixed issue with cannon bullets not spawning correctly on sliding walls.

  • Fixed red indicator problems for lots of levels (thanks to @iggi for logging them).

  • Mud Pits and Henge now correctly flash when disabled.

  • Fixed the Ballista sliding on rock issue.

  • Fixed the translation bugs for the Generator info page.

  • Fixed the issue with lightning misfiring against small fast enemies.

  • Volcanos now damage correctly when a map is reloaded.

  • Fixed the problem causing enemies to snap into nearby water tiles instead of the lava.

  • Resetting via the settings menu now correctly wipes DTMG and tutorial progress.

  • Bean Beast secondary reset no longer happens on a new wave for Boss or Endless maps.

  • Beast Mech no longer makes a noise when a map reloaded.

Thanks for taking the time to read and showing an interest in my game, won't be long until I can announce a release date! ːsteamhappyː

Cheers,

Josh.

Anxious Noob.