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New Endless Map Added to Demo!

Competition Time! ːsteamhappyː

To celebrate Steam Next Fest I'm going to update the demo with a new map: Snowfall Glacier Endless 1

ːsteamdeadpanː Join the discord and share your record for a chance to help design a new endless map! The players who reach the highest wave can submit their ideas for a map, we will then do a poll to see which idea is most popular.

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Dev Log for April/May 2025

Warning - Spoilers Ahead

If you prefer to keep the game's content a surprise, I would advise you stop reading now as most of the updates / images come from late-game content!

ːbtd6thumbsupː What's New?

World 4 is now done! ːer_waveː Including the End Boss!

The Ancient Plateau is a tropical volcanic area teaming with prehistoric terrors!

Featuring Sliding Walls!

You'll have to think ahead and be careful not to lose your towers to the lava.

The Final Showdown!

You'll have to beat the game to take on the final guardian.

The Last Summon!

A special summon unlocked in the shop, which makes Traps cheaper... and places mines everywhere!

New music for the Ancient Plateau!

Watch on YouTube

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ːbtd6darkknightː Beast Mode!

Unlocked once you beat world 4 - Beast Mode offers an additional challenge to those who want it. If you'd like to playtest - just ask! :)

Rules:

  • Additional enemies and waves for each level.

  • Abilities can only be used once per level (except for boss battles).

  • No challenges.

  • Only one life.

Collect artefacts and spend them in the new Beast Shrine to unlock extra endgame maps and modes!

Note: screenshots below are placeholders (I still need to make them!)

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Other Changes and Rebalance!

Updated the Elements/Status Key.

The start page now shows all Elements and Status symbols for more clarity.

Changed the stun graphic to a spinning animation.

🤖 Improvements:

  • Balanced Summon damage to challenge chests.

  • Added rain atmos sounds to third world boss when it starts raining.

  • Made boss shadows a little clearer during summon animations.

  • Pop Rockies shield HP reduced considerably.

  • All Sneaky enemies are now vulnerable for 3 seconds instead of 2 between activating Sneak ability.

  • Chameleon now inflicts some burn, poison, slow and stun when it hits enemies with corresponding element.

  • Reduced total damage output of Poison Rain ability.

  • Damage numbers on large bosses now appear closer to the body part that was hit.

  • Enemy hit flash increased to 0.2 seconds to stop super fast flashing with Mechs and Lightning Rods.

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ːsteamboredː Bug Fixes!

Icon appearing outside of the screen if you scroll too far with the UI panel open using a gamepad - I've put in a fix that snaps the icon to the mid-screen when beyond a certain threshold.

Fixed a bug causing shop info text to not appear for newly unlocked items.

Updated challenge text for 3-7 on the level select page.

Chick damage now counts towards total Impact count for challenge 3-7

Bone Warrior damage switched to Magic Type.

Towers that require a direction set do not count towards "Tower Limit" challenges until they are properly placed (when the direction button is hit).

Traps destroyed by collectables respawning on map reload has been fixed.

4-1 Frog not able to target on some water tiles fixed. (checked all other levels to remove the same bug)

4-1 Frog placeable behind Rider and rendering above fixed (checked all other levels to remove the same bug).

Adjusted Raptor's hitbox so it doesn't overlap with water and go in super-easy anymore.

Healers no longer heal Challenge Chest (or other HP based challenge objects).

1-7 Anomaly where Dog hits enemies through wall who then cannot path-find to Dog and get confused - fix.

Challenge chests destroyed by Summon sometimes caused a Null exception to appear - fixed.

Some minor rending / layering graphical bugs have been fixed.

Elemental chest death chunk colours now match with their element.

Missing red "LOS blocked" layer from 3-10 has been added.

Abomination when re-loaded into a level sometimes firing wrong type of bullets fixed.

4-7 - Adjusted challenge thresholds to 50,000, 40,000 and 30,000.

Fixed a text bug causing progress percent to always say 10% when changing language.

Fast enemies sometimes run over ground traps without triggering them - should now be fixed (Spikes, MudPit, Flipper, Henge)

4-7 fixed a bug that occurs when PopRocky explosions hit the in-Level Abomination.

4-7 GlobRunners no longer shoot at disabled Trap Parts.

Some challenge text typos amended.

Beast Mech rockets now fire from the correct spot when it slides on a moving platform.

Added in "Azure Meadows" translation for the Endless level display.

Fixed a bug causing % Complete to not translate correctly the first time the Progress page is opened.

Big thanks as always to my playtesters and supporters!

Cheers,

Josh.

Anxious Noob.