[!] Warning - Spoilers Ahead [!]
If you prefer to keep the game's content a surprise, I would advise you stop reading now.
World 3 is now complete... that leaves only World 4 and endgame content to create, then localisation and QA testing before launch! ːer_waveː
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New Music Track for World 3!
ːsteamhappyː More levels!
Introducing new environments with unique hazards, quirks and challenges.

ːsteamhappyː New Enemies!
Get ready to face a new gang of troublemakers!

ːsteamhappyː Menacing Bosses Guarding The Hills!
As featured in the new trailer - these guys will pose a tough challenge to players!

Changes and Rebalance!
- Henge upgrade paths have been swapped.
- Adjusted Summon damage logic to prevent them wiping out bosses easily.
- Added a hitbox to World 2 boss so you can hit it's head.
- Improved the World 2 Boss Icon.
- Endless Maps 2-E2 and 3-E2 now have flying enemy indicators at the start.
- Flying indicators are now pixel art (placeholders replaced).
- All tower title sizes are now the same on the info bar so it's always consistently aligned.
- Improved Magic Blade's animation movements.
- Enemy damage to boxes increases after wave 30 on endless (30 - 40 x2 | 41 - 50 x3 | 51+ x4)
Bug Fixes
- Fixed a loading bug for challenges that track damage (sometimes it would not count the final hit of a wave).
- Updated info text for some Beasts / Traps for better accuracy and readability.
- Fixed a bug that caused enemies to become stuck when inflicted with both Fear and Force.
- Slightly changed inventory UI alignment to prevent text overlap clashes.
- Fixed a bug causing Haunted Hex to do Water damage.
- Fixed a bug causing enemies to avoid spaces where walls had once been on 1-10.
- Fixed a graphical bug where there's a tiny gap between tiles sometimes.
Cheers,
Josh.
Anxious Noob.