While working on this next update, TPatE has really evolved into this pretty extensive RPG, with quite a few minigames/mechanics. This update is going to include revamps to many of the systems like lockpicking, mining, and enchanting.
I've expanded on the story significantly. Interior exploration has a new perspective. When going into buildings, dungeons, etc., the perspective shifts to a top-down view. So, exploration outside is mostly done from a sidescroller/platformer perspective, inside is top-down, and world map travel is 1-bit. You really can do a lot with Events.

Speaking of, the main reason I remembered Steamworks exists and I really need to not just work on the game, but also make posts here, I've finally got the opening quiz cleaned up. I was using randomized stat rewards to get the system in place (make it happen, then make it perfect), but I've finally gone back and worked my way through these things, made the rewards actually make sense, and implemented the Talk mechanics.

I'll have more posts before the September update.
Thanks,
