BAM! EPISODE ONE OUT NOW!
The full game is now available to buy, with 4 Campaign Acts, Upgrading Guns, Dialogue Choices + Romance, Multiple Horde Maps and Unlockable Outfits & HUDs!
I hope you all have a blast with it.
- Elias
v1.0 Changelog (changes from demo):
"Episode One"
GENERAL GAME CHANGES
- The maximum upgrade pistol has been changed to a Magnum gun
- Large Health Crates are now pinkish purple
- Moved the flashlight again- Pretty sure it's good now...
- Changed Bonus Menu difficulty continue to "Enter" instead of "Enter The-"
- Fixed the Gothic HUD select from bugging out
- Lowered opacity of the aim cursor
- Added an Act Select menu (unlocks act access upon reaching that act)
- Moved the Credits to their own scene
- Added Dream State 1
- Put a silly little Dayne face in the corner
- Got Dayne's secret lines working again
- Fixed depth rendering issues with the Flesh Wall decors
- Added upgrades for the PK-B0W Bolt-Action Rifle
- Added upgrades for the DNK Rocket Launcher
- Tweaked the credits contents & added game logo
- Added Enemy sprites & stuff to the credits 4 funsies
- Tweaked some Concept Art descriptions
- Changed scaling of menu items & added sliding transitions
- Tweaked difficulty select visuals and changed selection sounds
- Added proper fading between the Campaign & Extras menus
- Put Dayne in the extras menu (honkable)
SETTINGS AND JUNK
- Swapped about all the settings menus into catalogues
- Swapped directly showing settings before playing for a dedicated settings menu
- Added a fullscreen toggle to settings (I have no idea if this works or not)
- Fixed bug where menu music would be missing when turning music volume back up from 0
- Added a toggle for no cursor (the hitboxes are big enough not to need it, trust)
- Added a toggle for Dayne's Combat Quipps + Achievement for that
- Added screen resolution settings
- Added Modifiers menu to settings for mid-campaign changing
CAMPAIGN CHANGES
misc
- Fixed a saferoom bug that reactivated dialtone monitor after workbench use
- Added 'Horror Mode' modifier
- Added 'Voiced Guns' Modifier
- Rebalanced Positive and Negative relationship values for dialogue choices
- Reimplemented some cut takes of dialogue as relationship-dependant mood changes
- Added more randomly shuffled advertisements
- Tweaked Log 7 & Log 11 to better suit intended narrative for Herold
episode1 act1
- Tweaked & added decorations to all parts
- Removed some draugr and changed about a few spawns [p1]
- Extended and redecorated end of level for a smoother transition [p1]
- Reworked space skybox decoration [p3]
episode1 act2
- Added E1A2-P1
- Added E1A2-P2
- Added E1A2-P3
- Added E1A2-P4
episode1 act3
- Added E1A3-P1
- Added E1A3-P2
- Added E1A3-P3
- Added E1A4-P4
episode1 act4
- Added E1A4-P1
- Added E1A4-P2
- Added E1A4-P3
ENDLESS MODE CHANGES
- Swapped out horde waves for punchable blocks to progress score
- Enemies now spawn in horde continuously (capped at 25 max at one time)
- Punching progression cubes clears all gore spilt on the floor
- Added a chance for players to spawn in Jeff Cole to help fight too :3
- Added a second floor to Horde Map A
- Added loading screen to horde menu
- Added a 'Ready? Go!' startup
- Reworked Horde Map B
- Updated song randomizer to include all fight music
- 'Punch Me' sign on Horde Objectives glow now
- Rebuilt 'Hospital' Horde Map
- Added 'Monorail' Horde Map
- Added 'Basement' Horde Map
- Reworked Dungeon Mode entirely (also it lags less!)
COSMETICS
- Dayne Cosmetics now effect HUD face
- Fixed issue with Helmet Normal talking animation
- Added Beach Dayne
- Added Meme HUD
- Cubic HUD
- Pirate Zeph
- Beach Alyssa
- Beach Zeph