Let's keep it brief, here's a new update!
v0.8.6 Changelog:
"Ah fuck, those other shooters were too good"
GENERAL GAME CHANGES
- Animated the Maximum Punch Reached popup
- Animated the Secret Found text
- Deactivated an ability that really should've been deactivated
- Added smoke to opening blast doors
- New door open sound for heavier doors
- Bathroom doors now creak when opened
- Crates have silly FX text when smashed
- Jazzed up the Pause menu (now with sound!)
- Global game audio volume is halved when the game is paused
- Music now fades out upon death
- Added a Splatter fade-out to the Death Hints
- Added very light footstep SFX to the player
- Added an alternate death animation for the Calviscera
- Calviscera Arms are now particles once shot off
- Reduced volume of the Level Up notification
- Re-added the level intros to the campaign from the first builds!
- Added Menu button highlights
- Loading game now uses the Splatter fade out effect
CAMPAIGN CHANGES
misc
- Reduced screen fade time in tutorial intro
- Goofy doodles added to the tutorial level
- The global volume changes in the tutorial now
- Put the red keycard in the tutorial (good luck finding it)
- Fixed the secret door collider in the tutorial (stop passing through it, dammit)
- Added a kettle & nice rug to the saferoom
episode1 act1
- Added further decorative changes & posters [p1]
- Changed lighting brightness in certain locations [p1]
- Added railings to the grassy segments [p1]
- Fixed the text popup on the exit blast doors properly [p1]