Hey all!
Thank y'all so much for playing the game so far- there's been way more players than I'd expected to have at first and the support means alot!
I've been reading and keeping up-to-date with all the reviews and community notes as best as I can; If you haven't already left a review on the game, I'd love to hear your thoughts + it helps boost the game on Steam to reach more people.
I'm starting to chip away at some of the issues and suggestions in the Community Hub and the Discord, and this patch is the first step. I wanted to get this out sooner since it fixes the main menu aspect ratio issues, but alas I've been plagued by other life events... It's here now though!
v1.1 Changelog:
"Day Not-One Patch"
GENERAL GAME CHANGES
- Un-fucked the main menu mostly
- Tweaked menu aspect ratio adjusting to scale correctly
- Tweaked 'Made with Unity' Splash screen
SETTINGS AND JUNK
- Added Invert Y mouse option
- Moved all HUD related settings to it's own submenu under 'Video'
- Added alternate non-dynamic cursor options
- Added a slider to change cursor opacity
- Move Enemy Markers setting to 'Gameplay'
- Option added to stop doors crushing you (for cowards)
- Added 2560 x 1440 Resolution
CAMPAIGN CHANGES
episode1 act1
- Bathroom doors can now be closed after opening (softlock fix) [p1]
- Tweaked the colliders / shape of the Exploded Dropship (softlock fix) [p3]
episode1 act2
- Tweaked some shelving placements (softlock fix) [p3]
I'm currently sorting out some more graphics settings like changing the texture resolution and such for smoother gameplay, but it needs more time in the oven so bear with me a tad bit.
Also expect some more outfits to be added! >:3
Until then, keep bane'ing y'all.
- Elias
P.S. This update still doesn't effect the Demo yet. Soz!