Bugfixes:
- Fixed issue where consumables unequipped via menu/controller input into a full inventory were lost forever.
- Fixed issue where controllers were unable to hold down the ability key for channeled abilities.
- Fixed issue that caused blocking to stop movement, resulting in the player being able to yeet themselves.
- Consumable amount text no longer persists on the HUD even when no consumable is equipped. + HUD formatting fix.
- Fixed issue related to projectiles from colliding with triggers at low framerates.
Note: there are multiple areas where a spirit projectile is meant to interact with a trigger to progress the game. I have personally tested these places at framerates ranging from 15 to 60 fps. Please point out any issues, as I may have missed one.
Perk and Itemization Stuff:
- Life infusion is now burned away by fire.
- Default perks are now prioritized over random perks in the display order.
- Removed non-parry related shield perks from the random rolls on the parry buckler.
- Added a few new perks related to spirit and life infusion, primarily rolled on staves.
- Added perk to the healer fungal mind that adds life infusion on fertilize.
- Inheritor Glaive now deals extra dusk damage on hit.
- Beast's Tooth/Tongue now simply add life infusion when they deal damage.
