Changelog
Combat & Abilities
Deflect no longer has a delay before it triggers.
Scrap Glaive damage lowered by 1 pierce and 2 slash, so the values are even.
Summon Storm now damages enemies correctly when the player casts it, and it respects crit.
Soothing Rains no longer heals enemies, but still applies water infusion (wet) to them.
Life infusion's base heal now scales with the number of infusions.
Improved collision detection of pink goo zones and increased their application rate of corruption infusion.
Fixed collision issues with the lightning floor traps.
Bosses & Encounters
The double boss fight now resets correctly if the main boss dies before the secondary bosses.
The tutorial crab boss now drops Sacred Sap.
Changed the early Water Temple spawns (before the bloom).
Ragdolls & Death
Ragdolled bodies no longer launch themselves out of their capsule.
AI can walk through ragdolls, and both players and AI can push them around.
Some death animations cleaned up, and fixed their death particles sometimes growing larger.
Tutorial & Presentation
Fixed tutorial signs that were wrong.
Added tutorial signs explaining that several Spiritball and Empower abilities can be equipped at once, and how to quick-swap them.
Controls
Pressing interact while in the air no longer gets you stuck in the interact action.
Docs
Added possible keybind issues to the notable known issues list.
