Greetings Mercs!
Just some quick hotfixes to solve a few issues from the last update. That's it for now.
Shell Runner Team
- rebalanced enemies to reduce difficulty in 1* mission for new players but 2* and higher missions have still the same difficulty as previously
- fixed some issues for sewers themed level where the player could drop out of the level
- updated the tutorial pages for mission info to make it more precised
- increased the trigger zone for Holdout missions to start the waves immediately when entering the room
- fixed enemy spawning in the air in sewers
- increased wave spawn timers for sabotage from 10 seconds to 20 up to 30 seconds per wave
- lowered cooldown for 'Pulse Dash' maneuver gear