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Hotfix 0.3.11

Greetings Mercs!

Just some quick hotfixes to solve a few issues from the last update. That's it for now.

Shell Runner Team


  • rebalanced enemies to reduce difficulty in 1* mission for new players but 2* and higher missions have still the same difficulty as previously
  • fixed some issues for sewers themed level where the player could drop out of the level
  • updated the tutorial pages for mission info to make it more precised
  • increased the trigger zone for Holdout missions to start the waves immediately when entering the room
  • fixed enemy spawning in the air in sewers
  • increased wave spawn timers for sabotage from 10 seconds to 20 up to 30 seconds per wave
  • lowered cooldown for 'Pulse Dash' maneuver gear