NOTE:
I finally removed the old starter plasma weapon "the roach" from the games code, which has forced me to wipe your saved weapon list. Don't worry though, I've unlocked all the guns for you. If the game crashes, please share the crash log with me as this change may have unforeseen consequences.
NEW:
-Weapon upgrades (work in progress)! Selecting the new upgrade card "THE WORKBENCH" will prompt you to pick from a few weapon-specific upgrades. There is currently one upgrade for each weapon. Once THE WORKBENCH is selected it wont appear for a minimum of 10 shops so choose wisely!
-A new weapon: The ANNIHILATOR, which replaces the Plasminigun. The plasminigun was a badly designed weapon; required no aim, worked great in all combinations against all enemies, and benefited from more upgrades than any other gun in the game. So no more of that, its time it became something unique.
CHANGES:
-DOOMRIPPER CHANGES:
-Speed scales with the wave count 70% slower.
-Fancy footwork (quickly flipping around when dog-fighting) happens slower.
-Extended the weakspot time window and gave shooting it a sound.
-Spawns are staggered longer when appearing naturally i.e without the MARKER.
-A sound effect triggers where each one spawns.
-The Plasminigun has been hung for its crimes of being lame.
-Neutrino Cannon punches through shields 2X better.
-Plasma Rifle's plasma damage increased (90 -> 120)
-Plasma Rifle's kinetic damage increased (35 -> 40)
-Microwave beam regular shot damage increased (45 -> 55)
-Minigun spread increases slower.
-Minigun bullet speed increased.
-Slam cannon spread rate decreased.
-The big airship has been reborn as the Laser Ship and thus has been reworked.
-The Gunship has received more base health (4000 -> 5000)
-SMARTER BULLETS has been buffed.
-RETALIATION time increased from 4 seconds of double damage to 7 seconds.
-INVIGORATION time increased from 5 to 7 seconds as well.
-CASHBACK is now a 1 in 6 chance to receive ammo back (from 1 in 5).
-PRESTIGE appearing early is more rare. It also naturally spawns a few waves later than before.
-The Cube gives 2X more ammo.
-Bullet penetration through Shlugoids is more consistent.
-Scores are now uploaded to the leaderboard after every wave, just in case the game crashes.
-Removed the achievements tab as I wont be able to make it in time for launch.
-VISUALS:
-Subtle screen colour gradient.
-Better glow on some things.
-All Enemy projectiles have an additional dark outline.
-Enemy rockets are a bit larger
-X marks the spot. Don't be there.
-Bomb explosion radius is much more noticeable.
-New Shlugoid blood effects.
FIXES:
-FINALLY fixed that one wave related crash that has been plaguing the game forever.
-Fixed crash related to runaway spawning checks.
-Fixed crash if you kill a turret orb on the same frame it appears.
-Fixed weapon swap crash. Specifically when swapping one charging weapon for another.
-Audio no longer bugs out at the death screen.
-Fixed Doomrippers spawning during boss fights when MARKER is active
-Fixed stupid math that made health truck spawns incredibly rare after wave 5
-Hitting Shlugoids will now give ammo with CASHBACK.
-CLEANSING FLAME no longer appears as a core replacer.
