Captains, Get Ready to Rack Up High Scores and Rev Up Your Ships!
We're thrilled to finally launch the long-awaited High Scores feature! This lets you track your performance and compete with fellow captains (leaderboards coming soon if engagement is strong!). Originally, we encountered some technical challenges during testing, but with some great feedback, we're happy with the quality level and can't wait to see you chase those top spots.
Restoring Hardpoints has been a complex process requiring careful planning. Today's update marks the first wave, bringing several exciting new options to your ships! We're moving some Gadgets to Hardpoints, like Afterburns and Solar Arrays (they make more sense on the outside of the ships), and introducing a brand new Hardpoint category: Radiators! This addition will allow for more strategic ship customization.
We understand some of you were hoping for a larger update. While fixing a few UI and mission issues took priority to ensure smooth gameplay, we're actively working on a big one: the Encounter system. Reports revealed a much lower-than-intended encounter rate (sub 1%). We want these encounters to be a regular part of your journey, happening around 25% of the time. A fix is incoming, and we're excited to see how these "new" (but hopefully more frequent!) events shake things up.
Thank you to all our amazing captains for your feedback, testing, and bug reports. Your contributions are invaluable!
See you in the stars!
Updates
- UI Updates and Changes: - Main Menu a. Added High Scores Panel access b. Adjusted the color of the Exit button - Star System UI has been rearranged a. Tips moved to the top right b. Distress Beacon has been moved to minimize accidental taps - Dock UI Update a. Moved the Undock button to be more central b. Minor positional adjustments
- High Score: - While there has been an option to Retire a run in the game from the beginning, now you can see your score beyond the final Summary Panel - We will be expanding this feature in the near future
- Shipyard Updates - Hardpoints are now available in the Outfitter tab - UI updates - Current Ship Info Panel now has cargo information to help captains make more informed choses. - Draw optimization to allow a much larger number of Gadgets and Hardpoints
- Added a few new Market Items, these are on the rarer side
- New Hardpoints - Radiators
- Stone and Battery Market Items have had their icons updated
- Even more Localization and 90% of new content has been localized as well
- More 20 new tooltips
Balance
- Some Gadgets have been restored to being a Hardpoint (looking at you afterburners and Solar Array)
- A few minor Gadget prices
- Outpost Economies have had their purchasing demand adjusted to require Water and Food and willing to pay more for these items
- Hide / Show UI shortcut default switched F1 -> F10
Bugs
- Addressed a few exploits with gadgets and ship stats
- Addressed an issue that could prevent captains from completing some deliveries
- Addressed a large collection of edge case issues
Future Work
- Reviewing what information is required to be saved in the hope to reduce save file size
- Infopedia is being re-thought, we are looking to have a possible game manual within this section of the game as well to help answer more questions.
