
Hello, everyone! 😊 It's been a productive few weeks finalizing game with additional content and bug fixes. The feedback I received during this initial phase has been very useful for polishing the game. Even though there are still many bugs to catch, I believe that the game is now at a stable phase where I'm confident it can leave early access.
With that said, this update introduces a ton of new weapons, spells and new enemy types. There's also new areas to explore and bosses to defeat. I hope you enjoy it!

Here's the full list of new things:
New Content and Features:
- Added a new mace weapon, the Morning Star;
- Added Foil, a new rapier-type weapon;
- Added Molok Blade, Celes Sword and Warchief Axe (previously was Goblin Axe) as boss weapons that can be acquired from Altaire in Snailcliff tower;
- Added a boss spell, the Moonbeam - trade the Midnight Omen token with Altaire for this devastating spell - its damage doubles when its nighttime;
- Added 3 new pyromancer spells: Spitfire, Slave to Fire and Burning Man;
- Added 1 new Magic Spell - the Magic Slash;
- Added 1 new Dark Spell - Raise Skeletons - raise your own army of skellies to fight for you!
- Added three new maps: Maerimond Cavern, Druid Forest, and Hell;
- Added new side-quest in Cecily Town regarding a skeleton that won't stay dead;
- Added new achievements to reflect the new content
- Added more recipes to the game - you can now craft weapon resins
- Added a variety of new enemy types
- Added new status effects: Fear and Confusion
- Added new consumable, the Duskcap, which restores some mana for magic users
Improvements and bug fixes:
- Illusionary Walls now activate on touch.
- Fixed UI on quest menu, it was behaving weirdly when hovering over the quest buttons
- Resolved an issue when switching between bows and melee weapons
- Fixed bubbles not working in lock-on
- Fixed Bed of Thorns spell not colliding with enemies
- Improved Kyle The Guardian boss fight in Arun Village
- Fixed a critical bug with quicksave functionality
- Enhanced gold received UI
- Fixed issue with player weapons not inflicting status effects
- Fixed issue with replenishables not being saved
- Fixed issue where upgrade materials were not being saved
As always, thanks for the feedback, support and playing!





