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Lichdom: Battlemage 1.2 is Now Live!

We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.

TL;DR

  • New Achievements (for bosses, difficulties, and spell crafting)
  • Allow players to choose a particular Synergy shape when synthesizing
  • NG+ Fast Travel - Play the game again with scaling difficulty and loot
  • Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
  • Various sigil improvements
  • User Interface improvements

Details

    New Achievements

    • Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
      • Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.

    • “It does not get any better than this”

      • All equipped spells are tier 20

    • “A need to acquire every permutation”

      • Craft every possible Synergy spell

    Controller Support

    • Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
    • Fixed menu focus bugs when using a controller

    Unique Item Creator

    • Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
    • New synergy tutorial video will play the first time a synergy is equipped

    NG+ Improvements

    • All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
    • Increased the difficulty of NG+ to provide a more challenging experience

    Gameplay Changes

    • Sigil progression is not lost when playing in the first 3 difficulty settings
    • New Feature: Players can now select from 4 difficulty settings
      • Casual
        • Players are immune to all detrimental status effects
        • No enemy Affixes
        • Player takes 25% less damage
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused

      • Explorer

        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused

      • Battlemage

        • Default difficulty
        • All sigils are automatically focused

      • Badass

        • Players take 25% more damage
        • All enemies enrage when crowd controlled
        • Players are attacked more often
        • Only three sigils can be focused at any given time


    • Pacing

      • Levels 4-8 have been rebalanced to improve pacing
      • Players now receive a 40% "out of combat" movement speed buff

    • Sigils

      • Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.

    Spell Changes

    • Delirium
      • Control
        • Control Delirium is now duration-based instead of encounter-based
        • Delirium pets are imbued with an existing status effect for their entire lifespan
        • Delirium pets kill themselves at the end of the Control duration
        • Pets can no longer be created while previous pet is still alive
        • Control Delirium marks targets for your pet to attack
        • Pets who have been shielded by Control Delirium are now immune to crowd control effects

      • Mastery

        • Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies

      • Sigil Power

        • Invisibility now lasts for five spell casts instead of a duration


    • Lightning

      • Sigil Power
        • Arc Lightning now lasts for five spell casts instead of a duration


    • Ice

      • Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game

    • Phase

      • Synergies
        • Maw of the Abyss
          • Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy



    User Interface

    • Crafting and Inventory
      • Spells now display their tier using Arabic numerals instead of Roman numerals
      • Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
      • Spells with long names are no longer truncated in the inventory menus

    • Prompts

      • Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users