We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.
TL;DR
- New Achievements (for bosses, difficulties, and spell crafting)
- Allow players to choose a particular Synergy shape when synthesizing
- NG+ Fast Travel - Play the game again with scaling difficulty and loot
- Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
- Various sigil improvements
- User Interface improvements
Details
- Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
- Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
- “It does not get any better than this”
- All equipped spells are tier 20
- “A need to acquire every permutation”
- Craft every possible Synergy spell
- Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
- Fixed menu focus bugs when using a controller
- Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
- New synergy tutorial video will play the first time a synergy is equipped
- All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
- Increased the difficulty of NG+ to provide a more challenging experience
- Sigil progression is not lost when playing in the first 3 difficulty settings
- New Feature: Players can now select from 4 difficulty settings
- Casual
- Players are immune to all detrimental status effects
- No enemy Affixes
- Player takes 25% less damage
- Shield regeneration is not bound to a single pip
- All sigils are automatically focused
- Explorer
- Shield regeneration is not bound to a single pip
- All sigils are automatically focused
- Battlemage
- Default difficulty
- All sigils are automatically focused
- Badass
- Players take 25% more damage
- All enemies enrage when crowd controlled
- Players are attacked more often
- Only three sigils can be focused at any given time
- Casual
- Pacing
- Levels 4-8 have been rebalanced to improve pacing
- Players now receive a 40% "out of combat" movement speed buff
- Sigils
- Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
- Delirium
- Control
- Control Delirium is now duration-based instead of encounter-based
- Delirium pets are imbued with an existing status effect for their entire lifespan
- Delirium pets kill themselves at the end of the Control duration
- Pets can no longer be created while previous pet is still alive
- Control Delirium marks targets for your pet to attack
- Pets who have been shielded by Control Delirium are now immune to crowd control effects
- Mastery
- Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
- Sigil Power
- Invisibility now lasts for five spell casts instead of a duration
- Control
- Lightning
- Sigil Power
- Arc Lightning now lasts for five spell casts instead of a duration
- Sigil Power
- Ice
- Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
- Phase
- Synergies
- Maw of the Abyss
- Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
- Maw of the Abyss
- Synergies
- Crafting and Inventory
- Spells now display their tier using Arabic numerals instead of Roman numerals
- Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
- Spells with long names are no longer truncated in the inventory menus
- Prompts
- Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users