Build: 0.9.10.5652
- Added visual points of reference and collider optimisations to all Death or Glory levels to aid navigation
- Tweaked and rebaked lightmaps on several levels
- Fixed missing terrain in Circling the Drain
- Fixed manual save names being mistakenly truncated to 10 characters
- Prevented players from crouching under trucks on Death or Glory levels
- Fixed an audio congestion issue that would occasionally cause dialogue queues to skip
- Crossbow bolts will no longer distort when attaching to certain objects of non-uniform scale
- Pressing back during Chapter Select difficulty selection will now only close the difficulty selection overlay
- Fixed an issue where the player could get stuck on top of the respawn in Chilli Chomper
- Fist spike unlocked state is now correctly saved in Alive1
- Player velocity is now restored when saving/loading
- Fixed bug where player could sometimes enable Back button functionality during a loading screen
- Player now re-equips previous weapon if enemy body parts disintegrate while being held
- Player can now equip sticky launcher when ammo is empty, in order to detonate remaining mines
- Fixed a bug where fist-spiking while picking up a new weapon leaves you with no weapon equipped
- Fixed unhandled exceptions on floor collapse in The Citadel
- Fixed floor material not fading out correctly at finale of The Citadel
- Fixed an issue with gamepad presets