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Major Update 0.9

What’s New

Reputation Level 6

Added 6 new main missions that unlock access to Reputation Level 6.

New weapons added to the shop:

  • PKM machine gun

  • MTs-255 revolver shotgun (secondary weapon sawed-off version)

New attachments and utility items added:

  • 8x scope

  • IR laser sights (only visible through NVGs and invisible to enemies)

  • UV grenades for underbarrel grenade launchers

  • Speedloaders for the MTs-255

New upgrades added:

  • Level 4 storage upgrade

  • Riffle scabbard for a second primary weapon on the backpack

  • Expanded artifact container

Stash Intel

Zakharich now sells stash intel drives that guarantee a stash spawn on the corresponding location during your next raid:

  • SKS stash (Garage Cooperative) - Rep Level 4 

  • Groza stash (Underground Facility) - Rep Level 5 

  • VSS stash (Dead City) - Rep Level 6 

New Hideout Upgrade - Vehicle Workshop

  • A new Vehicle Workshop area and a new trader, the mechanic Prigor, have been added to the hideout.

  • The Vehicle Workshop can be accessed through the Garage.

  • After unlocking the Vehicle Workshop, hunters gain access to vehicle upgrades.

Vehicle Upgrades 

Available upgrades include:

  • Installing a workbench inside the van to clean weapons or swap attachments during raids

  • Additional storage space (secure container - сontents are preserved on death, even without insurance)

  • And much more!

New Enemy Variants

  • Added a new demon variant - Brute Demon. These demons are larger, stronger, and much tougher than regular demons.

  • Added a new cultist variant - Masked Cultist. Not every cultist can now be killed with a single headshot.

Other Additions

  • Added new loot items that can be found during raids, including cigars and a new lighter.

  • Added several dozen new voice lines for Zakharich (mostly comments about loot).

  • Added automatic save in the Hideout after leaving any trader room (for example, the armory or infirmary).

  • Exit buttons in the in-game menu are now labeled “Save and Exit…” for better clarity.

  • The VSS fire mode switch is now animated.

  • Switching the sawed-off shotgun’s fire mode (single/double shot) now visually changes the position of the second trigger. 

  • Added a small deadzone for controller sticks to reduce the effect of slight stick drift (previously the input sensitivity was too high).

  • A new competitive season has begun. Leaderboards have been reset.

  • 12 new achievements added.

Changes

  • Item grabbing has been reworked and now checks finger areas instead of the palm, making interactions more comfortable.

  • Locations now have a small chance to spawn a second artifact.

  • AKM recoil slightly increased.

  • AKM jam chance reduced.

  • The shooting range can now return multiple ammo boxes depending on how much ammo was used, instead of being limited to a single full box. 

  • 7.62x54 ammo boxes (SVD, PKM) now hold 30 rounds instead of 20 and cost 2500 instead of 1700.

  • Large 7.62x54 ammo boxes now hold 90 rounds instead of 60, and the price has been increased from 4500 to 7500.

  • PMM and Stechkin damage slightly increased.

  • RGO impact grenades now have an additional fuse timer that guarantees detonation, like in real life, even if the impact force or throw distance was insufficient.

  • Alpha Demon (boss) movement speed slightly increased.

  • All scopes can now be mounted on the VSS, not just the PSO.

  • Prices for some loot items were reduced (electronic game, circuit boards, tetris), but they now spawn much more frequently.

  • Hybrid Scope price reduced from 5000 to 4000.

  • Mines are now sold at Reputation Level 6 instead of 5.

  • Sounds of ongoing gunfights with bandits now travel slightly farther and are more likely to attract nearby bandits.

  • Dead bandit bodies are now noticed from greater distances by other bandits.

  • Demon bodies now align to terrain properly instead of floating after death.

  • Disabling attachment placement highlights no longer disables gun wall interaction hints.

  • Weapon placement on the wall has been slightly rearranged to make room for the two new weapons.

  • The starting room in the Underground Facility has been slightly modified to make room for the van. 

  • Easy and Medium difficulty now include protection against chain explosions (for example, when a demon explosion triggers a nearby trap explosion - now only the first explosion deals damage).

  • The “Free Healthcare” achievement now requires healing in the Infirmary 10 times instead of 20. 

Fixes

  • Improved performance on the Garages location (another source of FPS drops was found and fixed).

  • Improved performance in the player’s room in the Hideout (gun rack and storage loot optimized).

  • Knocking out magazines with another magazine is now possible for all compatible magazine types and weapons where it would realistically work.

  • Fixed a bug where returning an item to Vera did not display the proper text on the computer screen when playing in English.

  • Fixed a bug where “High Demand” text could appear while selling items in the bar.

  • Fixed incorrect fire mode switch positioning on the Stechkin.

  • Fixed a bug where the ritual book could be sold at the bar.

  • Fixed an issue with tripwires in Garages spawning in unintended places.

  • Fixed the floating extended Groza magazine bug.

  • Reload hints for the Groza and VSS now properly display extended magazines when equipped.

  • Fixed a bug where it was possible to load 2 shells into the sawed-off shotgun instead of 1 when loading from a shell holder.

  • Fixed a bug where the APS could be placed inside the backpack during raids.

  • Improved biomass texture quality.

  • Fixed a bug where a cigarette could be lit from another unlit cigarette.

  • Fixed a bug where Vera’s healing voice lines could overlap.

  • Fixed a bug with invisible dynamite in Dead City.

  • Various other minor fixes and improvements.

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