This patch focuses on balancing, which primarily involves one design shift:
all weapons should now be equally powerful!
You should be able to complete all maps and difficulties using the default weapon. Some weapons may still be better in certain situations, but in general, the differences should not be game-breaking. Before this patch, some weapons were clearly stronger than others.
Additionally, there have been numerous changes to enemy spawning and enemy stats, especially on the Frostfall and Graveyard maps. These areas should now feel more challenging and fair, without overwhelming you with bullets. 💀
Patchnotes 1.0.15
BALANCING
reduced damage of all weapons to be approximately on par with the default weapon. Some weapons may still perform better in certain situations.
enemy overhaul of map 4: most enemies have adjusted health, damage, and attack rates.
Frostfall: spawn rates adjusted for a smoother gameplay flow
Frostfall: end boss: reduced bullet fire rate and impact radius
Frostfall: increased maximum enemy number for all difficulties
Graveyard: increased spawn rates
Graveyard: adjusted HP of most enemies
removed +% Perk Damage stat from all items
DoomBall will now roam more freely instead of rolling around the player
reduced DoomBall damage by ~15%
reduced Perk Damage skills from +1.5% per level to +1%
reduced Ninja Strikes start amount from 4 to 3
reduced Handcannon range from 150 to 100
BUGFIXES
Difficulty name is displayed correctly in summary screen
fixed remaining perk number display when using button for perk activation
fixed potential crash cause on older systems during scene loading
