Developer Update
- We ended up dropping our new project that we were working on
- Instead, we plan to update this game and add game systems we had originally planned before the initial release
- Expect new patches and content in the future
Weapons
- Axe backstab multiplier buffed (1.25x -> 1.33x)
- Pickaxe backstab multiplier added (1.15x)
- Bow backstab multiplier added (1.15x)
- Other items backstab multiplier added (1.10x)
- Stone bow damage (40 -> 50)
- Pickaxe and bows destroy webs
- Bow animations fixed
Eye Monster Mini Boss Rework
- Reworked attack to two NEW attacks
- HP set to 450
- Increased attack and aggro range
- Increased movement speed
Night Spawner
- New Boss event system implemented
- Night 1: Rock Monster and Wolf
- Night 2: Vulture
- Night 5: Spiders
- Night 8: Mini-bosses (Currently only eye monster)
Environment
- Trees are now bigger and vary in size
- Apples added to trees
- Light added to spider cave arena
- Village added with a surprise
- Heal flower HP restore buffed (25 -> 50)
Challenges
- Removed survive challenge
- Reworked epic and legendary challenges to avoid mass-spawning enemies
- Adjusted aim challenge
Crafting
- Chests can be crafted
- Campfires now heal over time
- Venison stew added to consumable recipes
Optimization and QoL
- Dropped items despawn after 60 seconds
- Default mouse sensitivity updated
- Enemies spawned from challenges now have are now highlighted and can be seen through terrain
Other
- Sam's HP scales more with each additional player in game
- Several bugs fixed
- Fog of war added
- Achievements fixed
- WHY IS OPTIMIZATION SO HARD?!?!?!
Links
- Join our Discord Server: https://discord.gg/aksPWa82CT