After a year and a half of development and scriptwriting, the game is finally ready to meet everyone.
This past year and a half can't be described as anything but incredibly tough. It wasn't just about the lack of funds and people, but also dealing with Unity crashing every now and then, and my own depression.
This game received a lot of help from the open-source community (mostly in terms of art assets and fonts), and I've included their names in the game's credits. (Originally, I included links, but Steam doesn't allow it, sorry about that).
The first month after release will be dedicated to bug fixes and optimizing user experience. If everything goes smoothly, we'll invest in developing extra storyline DLCs. If not, the maintenance period will be extended until there are no serious, malignant bugs in the game. (If the game goes completely unnoticed, there won't be any extra DLCs, o(╥﹏╥)o)
One thing you can rest assured about is that both the game's systems and storyline are very complete. There's no content deliberately saved for DLCs. That's why I haven't even opened an EA.
Finally, thank you all for your support. Releasing a game in the domestic market for the first time is quite daunting, and I hope everything goes smoothly.
- News and updates
- Mobile Droid Gumda
- The game will be officially released at 14:00(UTC+8) on October 29th!
The game will be officially released at 14:00(UTC+8) on October 29th!
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 12525563 · public branch
Steam updated · First observed