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Bugfixes and more

Hello captives,

After watching some of you struggle in my perfect escape room, I told my slaves - I mean - my unpaid employees to fix some bugs that were making the experience a bit too spider-like.

- All idle voicelines now stop after all have been heard, so repeat voicelines don't happen as much.
- All idle voicelines now cannot be triggered while reading a note or one of my genius books, so as to not interrupt your reading enjoyment.
- Alice has been told to stop yapping so much and to use the voicelines assigned to her, when entering the library.
- The Ancient Spider in Nordrejs has also been told to talk with less frequency.
- The banger soundtrack while getting chased in tight corridors will now always play.
- The monster in the chase is now a bit slower. But not much.
- When approaching error messages, you will now be told to punch them - even though that should be obvious, obviously.
- A certain huge sword will now not push the player when they parry it.
- A certain phase 2 arena will now have railings, so less-skilled players don't fall into the ocean while trying to survive a certain huge-sword-wielding enemy.

Best regards,
The Game Master
CEO of Escapen't