Hey, everyone! I've been hard at work on this patch for quite awhile now, and although there's no new gear per se, no new maps and what not
this is without a doubt the biggest content update yet. This update really makes the game more of the idea that I originally had. The patch adds a lot of longevity to the game and gives y'all fresh challenges, literally, to complete! I'm actually going to take that break now, I kinda didn't do very well at that last time. But I mean it this time lol. There'll probably be bugs but as usual let me know and I'll get to them as soon as I can! Hope y'all enjoy the patch and have a lovely holidays!

New Stuff
- Full levelling system from 1-50
- Added a wide variety of challenges!
- Each piece of equipment now has a tier, T1,T2,T3, you unlock new tiers as you progress the levels
- - Per round challenges (I've disabled these for now, but they are there and I will enable them really soon)
- A whole host of player stats are now tracked and can be checked in the lobby
- Lobby computer to check challenges and stats
- Lobby holidays update
- Leaderboards! Compete for the highest earnings and fastest times on each map
- I've also added a rewards system which works with the challenges however, I just didn't have the time to implement actual trophies in the lobby area, the code is all there however and I will sort that out real soon
- Holiday themed lobby
General Changes
- DeathWatchers game mode should now load significantly faster
- Huge optimization on the core DeathWatchers game loop, setting it up is now significantly faster
- Level select menu now has text for each sub menu button on the left as people weren't really aware they were buttons
- When returning to main menu, it'll no longer prompt the epilepsy warning again and will go straight to the main menu
- Reflections on the lobby screens has been reduced
- EMF Now defaults to the first light always being lit
Fixes
- Classic failing to load after players leave and re-join is now fixed!
- Player names/icons now properly match who is in the lobby, every time
- The ready up board should now show players names correctly every time!
- You no longer get free items on round start
- Infinite multiplier fix
- Clients should now hear the weather properly
- Ritual item positions are fixed on 666 Fall Lane
- There was a super small chance of one herb and the events it needs being incorrect, this is now fixed
- Lights have been fixed on Cell Block L
- Direct steam invites work correctly now
- Players should always ignore doors now when dead
Honestly there are so many more fixes and changes, but I completely forgot to write down the first few weeks of fixes as I was MEANT
to be taking some time off. But I kinda dun goofed with that. So, I'll finally be taking some time off after this patch now!
Implementing gear upgrades without any downgrades was way harder than I thought, so sadly a lot of stuff has been downgraded. But not so drastically. Also there are currently no 'visual' changes for the tier upgrades. I just didn't have the time!
Equipment Tears (T1 = Default gear)
- Audio Sensor T1: Detection range slightly reduced, no longer displays audio event distance
- Audio Sensor T2: Detection range increased, now displays the event distance
- Audio Sensor T3: Detection range increased further, now displays an arrow which points in the direction of the event!
- Bandage T1: No longer heals instantly, heals for less and heals over time!
- Bandage T2: Heals more health and heals quicker!
- Bandage T3: Heals more health, heals 50% instantly and the rest over time!
- EMF T1: Detection range slightly reduced
- EMF T2: Detection range increased and now makes classic EMF beeping sounds
- EMF T3: Detection range increased further and it'll now vibrate (Investigation use only please) when facing the direction of the event!
- Event Logger T1: Scan speed and range have been decreased, and you're now locked out of logging for 12 seconds after an unsuccessful scan!
- Event Logger T2: Scan speed and range increased, and you're now locked out of logging for 6 seconds after an unsuccessful scan!
- Event Logger T3: Scan speed and range increased, and you're now no longer locked out of logging after an unsuccessful scan!
- Parabolic T1: Scan speed and range have been decreased, and you're now locked out of logging for 12 seconds after an unsuccessful scan!
- Parabolic T2: Scan speed and range increased, and you're now locked out of logging for 6 seconds after an unsuccessful scan!
- Parabolic T3: Scan speed and range increased, and you're now no longer locked out of logging after an unsuccessful scan!
- Flashlight T1: Brightness and range decreased
- Flashlight T2: Brightness and range increased
- Flashlight T3: Brightness and range increased drastically
- Floodlight T1: Brightness and range decreased
- Floodlight T2: Brightness and range increased
- Floodlight T3: Brightness and range increased drastically and will now deactivate bear traps when dropped onto them!
- Glow Stick T1: Brightness and range decreased
- Glow Stick T2: Brightness and range increased
- Glow Stick T3: Brightness and range increased further and will now stick to any surface it comes into contact with
- Medkit T1: Heals less, heals 50% instantly and the rest over time
- Medkit T2: Heals more and heals instantly
- Medkit T3: Heals even more and now provides a small player speed boost for up to a minute
- Photo Camera T1: Picture quality and FOV are reduced
- Photo Camera T2: Picture quality and FOV are improved
- Photo Camera T3: Picture quality and FOV are improved even further and can now take up to 6 photos per T3 camera
- Video Camera T1: Should be the same as before
- Video Camera T2: Can now be zoomed in and out journal
- Video Camera T3: Camera can now be rotated left/right & panned up/down from the journal
- Void Stick T1: Is thrown at a shorter distance and slower speed
- Void Stick T2: Is thrown farther and faster
- Void Stick T3: Is thrown farther and faster and now has a 50% chance to not break upon impact
- Thermal Camera T1: Reduced vision distance
- Thermal Camera T1: Increased vision distance
- Thermal Camera T1: Increased vision distance & the screen is MUCH bigger
- BackPack T1: Stays the same, currently has no extra tiers
Hope y'all have a lovely holidays!
