English:
Knockdown Protection
Due to the fast-paced continuous attacks from late-game BOSSes, if a player misses a counter, subsequent attacks are typically unreactable due to the stagger effect. This update primarily addresses this issue.
Currently, there are 3 types of damage situations for players in the game:
0.2-second and 0.6-second light hits (character staggers briefly in place)
1-second knockback (character staggers with larger movements and longer stagger duration)
2-second knock-up + knockdown (character is thrown back and knocked down, with a total 2-second stagger)
Knockback and knockdown protections have now been officially added to the game! Knockback has 1 second of stagger, so it now grants 1.5 seconds of invincibility protection, while knock-up and knockdown with 2 seconds of stagger provide 2.5 seconds of knockdown protection. This change ensures that players can still respond to enemy attacks and reverse the situation even after a mistake! (The 0.2-second and 0.6-second light hits don't have invincibility protection due to their short duration, but future updates may include them; I will continue to monitor gameplay and adjust accordingly.)
Combat Adjustments
Adjusted the model color of the S-rank Psionic Hunter Knight and resolved issues with attack indicator color tones being too similar.
S-rank Psionic Hunter Knight skill adjustments: No more massive area lightning attack when awakening from weakness.
Adjusted the bullet flight speed of Elite Enemy 2-3 Strawman Musketeers.
Adjusted the attack range detection for the 2-2 Elite Enemy Giant Statue's ground slam.
Bug Fixes
Fixed the issue where potions reset to zero in New Game+ mode.
Fixed a problem with map drop probabilities during phase transitions in the Final Boss battle.
Reward Changes
Defeating the Final Boss now directly grants a choice of a legendary skill!
