The level-up button, when available, is no longer interactable during enemy turns or while damage is resolving. Though this never caused a technical issue, it did incentivize and unintentionally reward players who made a mechanically quicker, real-time levelling decision before the start of their next turn. As this is a turn-based game, I thought it best to remove any such advantage.
Added some clarification to the help menu's sections on Cultists and Stances.
Changed the cover stance's exit message in the log for when all enemies are still stunned. (Thanks to player Varinger for their feedback)