New Release! What's New?
⚙ Game Changes
Fixed a problem with duplicate assets, game's size has been reduced from ≈2.9 GB -> ≈1.72 GB.
A new Save System (again). You will be automatically migrated at game startup.
Added Steam Achievements. More to come as the game develops.
Telemetry for populating a "Level Heatmap"
Purely optional, a one-time prompt appears at the Main Menu. You can opt in or out at any time from General Settings.
Anonymized, you only share the SteamID once per game startup AND when opting in. You are receiving a hashed session token back and is temporarily stored until game exit. Cannot be traced back to you, the database doesn't store your SteamID.
When opted in, your in-world position samples are sent every 60s.
Implemented crowdsourced localizations. If you'd like to translate the game in your language, please see this post. Credits will be distributed accordingly in another screen that will be visible in-game, at a later point in time, so your Crowdin username will be there if you at least contributed more than once and at a stable rate.
Remove Steam Audio
Will be brought back or a similar replacement when I figure out how to do effects properly.
Adjusted overall audio levels to further make quieter things a bit louder and more balanced. Sorry, used an EQ when making this game and a not-so-good pair of headphones for reference :(. WIP
🎨 UI / Graphical Changes
Added a dynamic Main Menu background based on the last level played.
It can also be disabled in the Settings.
Desaturation effect while Sanity drains is now set to begin below 80% rather than directly from 100%.
You can now restart the game directly from the settings menu when an option requires to do so.
Some fixes throughout the UI to facilitate 21:9 monitors.
🗺️ Level Changes
Level 0
Added a new section: Level 0.2
Somebody forgot to replace smoke detector battery.
You now spawn randomly after entering Level 0 for the first time. No, some regions don't have protection from the Howler.
Replaced the music with a more fitting one.
Some pillars can now act... quirky when near them.
Pushed culling and the despawning of objects in the distance a bit more aggressively for optimization's sake :P.
Fixed a problem with the lights in Level 0 when one or more "Events" were happening.
Sub-Level "!"
Small layout change
Increased the difficulty of the level by a tiny bit.
Sub-Level "Before This Game Existed"
A more faint recreation of what it was initially supposed to be.
Level 4
Fix an out of bounds bug when going near the windows.
🐞 Known Issues
Level 1 Out-of-Bounds bug.
Outdated Memerooms
Replication issues on Multiplayer (applicable to nightly-dev builds only).
