
Ahoy, Seafarers!
Our first major Early Access Update has arrived on the horizon – and you can start testing it right now!
The LNG & Bulk Update, adding new gameplay to the Crescentport Logistics faction, is now available on the ‘public_beta’ branch. If everything goes smoothly, the full release will arrive on the default branch on November 25.
Before we dive into the details, enjoy our announcement teaser:

📦 The LNG & Bulk Update
This update expands the cargo side of Seafarer with three new vessels and two new cargo operation types. Let’s take a look at what’s entering the port!

🛳️ Meet Big Trip
Big Trip is a giant on the seas – fittingly named the largest container ship in the world of Seafarer. Command its immense deck, handle huge stacks of containers, and experience large-scale container shipping like never before.

⚓ Meet Bulk Carrier Willy
Reliable, sturdy, and a little old-fashioned, Bulk Willy transports unpackaged granulated goods such as building materials like sand.
Explore the rear-mounted bridge tower via its staircase, walk the upper deck, and access the cargo hatches on foot as you learn the ropes of bulk operations.

⛽ Meet Nordic Duchess
Nordic Duchess is an LNG tanker; a heavy-duty vessel built for the safe transport of liquefied natural gas. This ship is your entry point into the new LNG gameplay.

🔥 Introducing LNG Operations
LNG handling is one of the most intricate processes in maritime logistics, and with this update it becomes an immersive new gameplay type in Seafarer.
Once you’ve accepted an LNG transport assignment, it’s time to prepare the ship for loading. LNG tankers use a manifold, a set of hose loading nozzles sealed with flange plugs. Before and after loading, you‘ll need to loosen and retighten the securing bolts on the manifold flange. This opens the connection for fueling and locks it again once the transfer is complete.
At the pier, you’ll guide the shore-based Marine Loading Arm (MLA) into position. After aligning it with the manifold, clamp the systems together and start the LNG transfer. As loading progresses, you’ll monitor the terminal’s pressure controls and keep the system within safe limits.

🏗️ Introducing Bulk Transports
Bulk Carriers like Willy transport unpackaged materials such as sand. Before loading, open the cargo hatches. At the terminal, a mobile harbor crane with interchangeable attachments is used to fill the holds – and just like in real-life operations, you must never mix different bulk materials within the same hold.
Once loading is complete, simply close the cargo hatches to secure the cargo and prepare the ship for departure.

🌊 New random events at sea
This update also introduces a few new random events on the open seas, adding more variety to your voyages.
You may encounter a ship in distress needing repairs – jump in to assist and get them seaworthy again.
Or you might enjoy a peaceful break with a bit of sightseeing, inviting you to take a photo of a unique landmark or point of interest you discover along your journey.
More events will follow in future updates as we continue expanding life at sea.
🎮 Try the Update early
Open Steam and go to your Library
Right-click on Seafarer: The Ship Sim
Click Properties
Select the Betas tab
Choose 'public_beta' from the dropdown list
🧭 Changelog
Release Notes / Update 1 / Version: 0.1.0.1215
Fleet update - 3 new ships
LNG Nordic Duchess
Container Big Trip
Bulk Willy
enhanced Crescentport Logistics gameplay
new container gameplay for bigger ships and bigger containers including special cranes and operations
all new Bulk gameplay, with special shovel cranes and bulk materials
introduction of LNG gameplay, including pressure handling and special Manifold charging and discharging operations
Added progression system
The progress screen tracks your progress in a number of tasks ranging across the different areas of the game.
More jobs
Container delivery (Container ship)
Gas delivery
Bulk cargo delivery
Drachdelen: Highlight of the year
Practice course: Firefighting
Tug operations (update)
Introduction of Event Mission system, to enrich immersion while on high seas
Event: Stranded
Event: Sightseeing
Event: Debris
Bugs reported from the community
Fix for issue that players were unable to continue with certain ships
Known Issues
The animations of female NPCs are currently behaving incorrectly.
During firefighting missions, the NPVs (tugboats) have a broken geometry
The naming on "BigTrip" for echo sounder and radar have been accidently switched up.
The F-Key is causing issues when using to toggle between ships in the fleet menu
💬 We hear you!
All your comments, complaints and feature requests reach us, and we are working hard to process them and soon provide you with the gaming experience you all deserve.
We are aware of the performance issues, crashes, limited gameplay depth, to name just a few. Rest assured we have them on our radar!
Please keep sharing your thoughts with us so that we can forge the game accordingly.
Thanks for your support and stay tuned!
🛠️ Fixed because of you
Here’s a clear overview of all issues you reported that are now fixed:
🛠️ Gameplay & Controls
Rigid patrol boat accelerates too quickly at low throttle – Fixed
Throttle sensitivity has been adjusted for smoother and more realistic maneuvering.
Throttle input leads to near-max speed with minimal power – Fixed
Power curves have been corrected to prevent unintended rapid acceleration.
Missing control HUD in the lower right corner – Fixed
The HUD now appears consistently across all ships and missions.
Cannot upgrade ships when using a controller – Fixed
Controller keybindings have been updated to support ship upgrades properly.
Can't access driving controls of RIGID – Fixed
Issue with damaged save-games – Fixed
Damaged save-games should now be identified and repaired.
📦 Missions & Tasks
Container loading mission: Containers cannot be loaded – Fixed
Interaction logic has been corrected to ensure mission progress.
Missions sometimes start in the wrong ship – Fixed
Mission initialization now correctly selects the intended vessel.
Tutorial: Blocked by an invisible/duplicated boat – Fixed
Objects incorrectly spawning in the tutorial have been removed.
⛴️ Ship Behavior & AI
LNG Carrier physics behaviour (several reports) – Fixed
Physics causing the LNG carrier to act strangely while being tugged has been adjusted.
AI pilot boat rams the player and keeps pushing indefinitely – Fixed
AI pathing and collision avoidance have been improved to behave more realistically.
🙏 Thank You!
A huge thanks to everyone using the in-game bug reporter. Your reports help us fix issues faster and make Seafarer better for everyone. Keep sending them in – we’re listening!
Follow our social channels and join the conversation on Discord to stay up-to-date,
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💬 Discord
We’re very excited to hear your feedback on our very first Early Access Update. Your input helps guide our course – thank you once again for being part of the voyage!
Your Seafarer Team 🚣
