Salvo Shuffle version V1.0.0.2 released!
I realized that the game was too easy to complete, so these quick adjustments should hopefully make the game pose as more of a challenge.
Patch Notes
Balance Changes
- Decreased all coins gained by 10%.
- Decreased spawn cooldown of all hazards by 10%.
- Increased speed of all hazards by 10%.
- Increased the scaling of HP. A normal lvl 20 enemy will now be 37 HP [was 33].
- Decreased the delay between waves in most fights.
- Coin and heal spaces will now no longer be affected by global coin multipliers from challenges.
Bug Fixes
- Potentially fixed two exceptions relating to the pause menu.
- Fixed hazards randomly despawning during the final boss.
- Fixed a bug relating to trying to respawn an object that no longer existed.
Have a good one!