Gameplay: Added gearbox damage
1 in 4 chance of slower shifts (for each shift) after initial damage, lose a random gear if damaged further.
Gameplay: Throttle and brake will now be registered separately as opposed to controlling one axis, meaning both can now be used at a time and therefore resulting in faster inputs
Visuals: Wheels will now appear to spin more accurately
Visuals: Stage results screen has been remade
Misc: Particle adjustments to reduce overdraw and processing cost
Misc: User music will now be cached after first stage load, avoiding unnecessary reimport and reducing loading times
Misc: Updated included shader variants for shader warmup
Misc: Several balance changes including car cost changes and adjustments for stage rewards
Misc: Condition adjustments for automatic shifting
- News and updates
- Posthaste
- Minor Update Changelog - v0.11.2