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Minor Update Changelog - v0.9.6

  • Implemented MicroSplat as a replacement for built-in Unity terrain shaders; This will allow me to achieve much better looking terrains (ground materials to be exact) in future

  • Increased Boost and ProBoost power

  • Added options to toggle Speed lines and HUD score text

  • Significantly decreased the sensitivity of automatic resets (wider zones)

  • Tachometer tweaks

  • Headlight angle and intensity adjustments on all cars

  • Car body dirt (decal) has been temporarily removed due to incompatibility with new shaders.