Implemented MicroSplat as a replacement for built-in Unity terrain shaders; This will allow me to achieve much better looking terrains (ground materials to be exact) in future
Increased Boost and ProBoost power
Added options to toggle Speed lines and HUD score text
Significantly decreased the sensitivity of automatic resets (wider zones)
Tachometer tweaks
Headlight angle and intensity adjustments on all cars
Car body dirt (decal) has been temporarily removed due to incompatibility with new shaders.
- News and updates
- Posthaste
- Minor Update Changelog - v0.9.6