Rolling out a few more fixes and balance changes before starting on the next big update, including some changes that will make the game harder across all difficulties!
Fixes:
- Reworked the algorithm for enemy placement to put enemies at their ideal ranges more frequently, i.e. melee enemies will spawn closer and ranged enemies farther away.
- Fixed a long-standing numerical error that was making the player significantly faster than intended.
- Corrected grammar in the description for backstep effects.
- Tweaked the relative size and positions of crafting screen elements to make visuals more consistent across different resolutions.
- Fixed a bug where the Sentry's Magnetic Mark could cause a turn lock.
- Fixed a bug where tutorial text could appear clipped off the screen on the world map.
- Flattened and simplified parts of the Tundra and Desert battle maps to make clicking around them less awkward.
- Fixed a bug where a sliver of black screen was appearing in the main menu.
- Berserker's Furious Rush: +20% damage -> +10% damage
- Juggernaut's Heavy Footfalls: 4 cost -> 5 cost